public void Init(Vector3 Pos, float gridsize) { this.Cam = CinemachineCore.get_Instance().GetActiveBrain(0).get_OutputCamera(); this.carsolObjs = new CarsolObj[10]; for (int index = 0; index < this.carsolObjs.Length; ++index) { this.carsolObjs[index].m_Obj = this.gameObjects[index]; switch (index) { case 0: this.carsolObjs[index].m_CarsolAreaNumX = 1; this.carsolObjs[index].m_CarsolAreaNumZ = 1; break; case 1: this.carsolObjs[index].m_CarsolAreaNumX = 1; this.carsolObjs[index].m_CarsolAreaNumZ = 2; break; case 2: this.carsolObjs[index].m_CarsolAreaNumX = 2; this.carsolObjs[index].m_CarsolAreaNumZ = 1; break; case 3: this.carsolObjs[index].m_CarsolAreaNumX = 1; this.carsolObjs[index].m_CarsolAreaNumZ = 5; break; case 4: this.carsolObjs[index].m_CarsolAreaNumX = 2; this.carsolObjs[index].m_CarsolAreaNumZ = 2; break; case 5: this.carsolObjs[index].m_CarsolAreaNumX = 4; this.carsolObjs[index].m_CarsolAreaNumZ = 4; break; case 9: this.carsolObjs[index].m_CarsolAreaNumX = 2; this.carsolObjs[index].m_CarsolAreaNumZ = 3; break; default: this.carsolObjs[index].m_CarsolAreaNumX = this.carsolObjs[index].m_CarsolAreaNumZ = 0; break; } } this.fGridSize = gridsize; this.nDirection = 0; this.bRayFromMouseHit = false; this.MinPos = Pos; ref Vector3 local1 = ref this.MinPos;
public void Init() { this.thisCamera = CinemachineCore.get_Instance().GetActiveBrain(0).get_OutputCamera(); this.housingMgr = Singleton <Housing> .Instance; this.CamDat.Fov = 23f; this.CamReset.Fov = 23f; ((CameraState) ref this.m_State).set_Lens(this.lens); this.isDrags = new bool[this.CONFIG_SIZE]; for (int index = 0; index < this.isDrags.Length; ++index) { this.isDrags[index] = false; } if (this.isInit) { return; } this.isButtons = new bool[this.CONFIG_SIZE]; this.targetRender = (Renderer)((Component)this.lookAtTarget).GetComponent <Renderer>(); this.TargetSet(this.lookAtTarget, true); this.isOutsideTargetTex = true; this.isConfigTargetTex = true; this.input = Singleton <Input> .Instance; this.isInit = true; }