public override void OnGraphStop(Playable playable) { if (mBrain != null) { mBrain.ReleaseCameraOverride(mBrainOverrideId); // clean up } mBrainOverrideId = -1; }
public override void OnPlayableDestroy(Playable playable) { if (mBrain != null) { mBrain.ReleaseCameraOverride(mBrainOverrideId); // clean up } mBrainOverrideId = -1; #if UNITY_EDITOR && UNITY_2019_2_OR_NEWER m_ScrubbingCacheHelper = null; #endif }