/// <summary> /// Standard startup /// </summary> void Awake() { myVirtualCamera = GetComponent <CinemachineVirtualCamera>(); myCameraShake = myVirtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
public void Setup() { noise = cam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Awake() { virtualCamera = GameObject.FindGameObjectWithTag("VirtualCamera").GetComponent <CinemachineVirtualCamera>(); virtualCameraNoise = virtualCamera.GetCinemachineComponent <Cinemachine.CinemachineBasicMultiChannelPerlin>(); }
private void BindObjects() { m_cinemachinePerlinChannel = m_virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
public void ShakeAnimCamera(float time) { CinemachineBasicMultiChannelPerlin camShake = cam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); StartCoroutine(ShakeCam(0.5f, time, camShake)); }
public void SetCinemachineBasicMultiChannelPerlin(CinemachineBasicMultiChannelPerlin perlin) { this.perlin = perlin; }
// Use this for initialization void Start() { noise = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); audiosource = GetComponent <AudioSource>(); }
private void Start() { virtualCameraNoise = cinemaCamera.GetCinemachineComponent<Cinemachine.CinemachineBasicMultiChannelPerlin>(); __m_FrequencyGain = virtualCameraNoise.m_FrequencyGain; }
private void Start() { virtualCamera = GetComponent <CinemachineVirtualCamera>(); perlinChannel = virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); //DontDestroyOnLoad(this.gameObject); }
void Awake() { NoiseAmplitude = cvCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); cinemachineAnimator = GetComponent <Animator>(); }
// Start is called before the first frame update void Start() { cS = this; // assign static variable cVC = GetComponent <CinemachineVirtualCamera>(); noiseBMCP = cVC.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
void Start() { StartCoroutine(ActivateAnimations()); shakeFX = cinemachineCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Start() { noise = cam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); noise.m_AmplitudeGain = 0f; noise.m_FrequencyGain = frequency; }
void Awake() { vcam = GameObject.FindGameObjectWithTag("vCam").GetComponent <CinemachineVirtualCamera>(); noise = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Start() { m_Camera = GetComponent <CinemachineVirtualCamera>(); noise = m_Camera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Awake() { Instance = this; _virtualCam = GetComponent <CinemachineVirtualCamera>(); _multiChannelPerlin = _virtualCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Start() { confiner = vCam.gameObject.GetComponent <CinemachineConfiner>(); cmPerlin = vCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
void Start() { vcam = GameObject.Find("CM vcam1").GetComponent <CinemachineVirtualCamera>(); noise = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Awake() { noise = cam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
void Awake() { virtualCamera = GetComponent <CinemachineVirtualCamera>(); perlin = virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
void Awake() { instance = this; cmNoise = cmVirtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Start() { noise = FindObjectOfType <CinemachineVirtualCamera>().GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); allrb = FindObjectOfType <AllRigidbodies>(); gameObject.SetActive(false); }
void Start() => noise = camera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
void Start() { vCam = GetComponent <CinemachineVirtualCamera>(); noise = vCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
public void Initialize() { cinemachineVirtualCamera = GetComponent <CinemachineVirtualCamera>(); basicPerlin = cinemachineVirtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Awake() { _Vcam = GetComponent <CinemachineVirtualCamera>(); _Noise = _Vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
private void Start() { noiseSettings = vmCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
// Awake is called before the game starts void Awake() { instance = this; vcam = GetComponent <CinemachineVirtualCamera>(); noise = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
public void SetCurrentCam(CinemachineVirtualCamera camToSet) { currentVcam = camToSet; vCamPerlin = currentVcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }
void Awake() { Instance = this; _cinemachineVirtualCamera = GetComponent <CinemachineVirtualCamera>(); _cinemachineBasicMultiChannelPerlin = _cinemachineVirtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>(); }