示例#1
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 /// <summary>
 /// Standard startup
 /// </summary>
 void Awake()
 {
     myVirtualCamera = GetComponent <CinemachineVirtualCamera>();
     myCameraShake   = myVirtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#2
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 public void Setup()
 {
     noise = cam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#3
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 private void Awake()
 {
     virtualCamera      = GameObject.FindGameObjectWithTag("VirtualCamera").GetComponent <CinemachineVirtualCamera>();
     virtualCameraNoise = virtualCamera.GetCinemachineComponent <Cinemachine.CinemachineBasicMultiChannelPerlin>();
 }
 private void BindObjects()
 {
     m_cinemachinePerlinChannel = m_virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#5
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    public void ShakeAnimCamera(float time)
    {
        CinemachineBasicMultiChannelPerlin camShake = cam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();

        StartCoroutine(ShakeCam(0.5f, time, camShake));
    }
示例#6
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 public void SetCinemachineBasicMultiChannelPerlin(CinemachineBasicMultiChannelPerlin perlin)
 {
     this.perlin = perlin;
 }
示例#7
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 // Use this for initialization
 void Start()
 {
     noise       = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
     audiosource = GetComponent <AudioSource>();
 }
示例#8
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 private void Start()
 {
     virtualCameraNoise = cinemaCamera.GetCinemachineComponent<Cinemachine.CinemachineBasicMultiChannelPerlin>();
     __m_FrequencyGain = virtualCameraNoise.m_FrequencyGain;
 }
示例#9
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 private void Start()
 {
     virtualCamera = GetComponent <CinemachineVirtualCamera>();
     perlinChannel = virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
     //DontDestroyOnLoad(this.gameObject);
 }
示例#10
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 void Awake()
 {
     NoiseAmplitude      = cvCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
     cinemachineAnimator = GetComponent <Animator>();
 }
示例#11
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 // Start is called before the first frame update
 void Start()
 {
     cS        = this; // assign static variable
     cVC       = GetComponent <CinemachineVirtualCamera>();
     noiseBMCP = cVC.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
    void Start()
    {
        StartCoroutine(ActivateAnimations());

        shakeFX = cinemachineCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
    }
示例#13
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 private void Start()
 {
     noise = cam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
     noise.m_AmplitudeGain = 0f;
     noise.m_FrequencyGain = frequency;
 }
示例#14
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 void Awake()
 {
     vcam  = GameObject.FindGameObjectWithTag("vCam").GetComponent <CinemachineVirtualCamera>();
     noise = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#15
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 private void Start()
 {
     m_Camera = GetComponent <CinemachineVirtualCamera>();
     noise    = m_Camera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
 private void Awake()
 {
     Instance            = this;
     _virtualCam         = GetComponent <CinemachineVirtualCamera>();
     _multiChannelPerlin = _virtualCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#17
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 private void Start()
 {
     confiner = vCam.gameObject.GetComponent <CinemachineConfiner>();
     cmPerlin = vCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#18
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 void Start()
 {
     vcam  = GameObject.Find("CM vcam1").GetComponent <CinemachineVirtualCamera>();
     noise = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#19
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 private void Awake()
 {
     noise = cam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#20
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 void Awake()
 {
     virtualCamera = GetComponent <CinemachineVirtualCamera>();
     perlin        = virtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
 void Awake()
 {
     instance = this;
     cmNoise  = cmVirtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#22
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 private void Start()
 {
     noise = FindObjectOfType <CinemachineVirtualCamera>().GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
     allrb = FindObjectOfType <AllRigidbodies>();
     gameObject.SetActive(false);
 }
 void Start() => noise = camera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
示例#24
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 void Start()
 {
     vCam  = GetComponent <CinemachineVirtualCamera>();
     noise = vCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#25
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 public void Initialize()
 {
     cinemachineVirtualCamera = GetComponent <CinemachineVirtualCamera>();
     basicPerlin = cinemachineVirtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#26
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 private void Awake()
 {
     _Vcam  = GetComponent <CinemachineVirtualCamera>();
     _Noise = _Vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#27
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 private void Start()
 {
     noiseSettings = vmCam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#28
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 // Awake is called before the game starts
 void Awake()
 {
     instance = this;
     vcam     = GetComponent <CinemachineVirtualCamera>();
     noise    = vcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
 public void SetCurrentCam(CinemachineVirtualCamera camToSet)
 {
     currentVcam = camToSet;
     vCamPerlin  = currentVcam.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }
示例#30
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 void Awake()
 {
     Instance = this;
     _cinemachineVirtualCamera           = GetComponent <CinemachineVirtualCamera>();
     _cinemachineBasicMultiChannelPerlin = _cinemachineVirtualCamera.GetCinemachineComponent <CinemachineBasicMultiChannelPerlin>();
 }