void myConfigListAdd(ReorderableList reoList) { string path = "Assets/ChunkConfigs"; chunkArray.arraySize++; if (!AssetDatabase.IsValidFolder(path)) { AssetDatabase.CreateFolder("Assets", "ChunkConfigs"); } ChunkSetUp chunk = new ChunkSetUp(); string assetPath = path + "/MyNewConfig.asset"; assetPath = AssetDatabase.GenerateUniqueAssetPath(assetPath); AssetDatabase.CreateAsset(chunk, assetPath); //levelManager.chunkConfigList.Add(chunk); chunkArray.GetArrayElementAtIndex(chunkArray.arraySize - 1).objectReferenceValue = chunk; AssetDatabase.Refresh(); AssetDatabase.SaveAssets(); EditorGUIUtility.PingObject(chunk); }
private void OnSelectionChange() { if (Selection.activeObject is ChunkSetUp) { currentChunk = Selection.activeObject as ChunkSetUp; Repaint(); } }
public void Init(ChunkSetUp assetTarget) { minSize = new Vector2(500, 100); virtualPosition = Vector2.zero; currentChunk = assetTarget; Selection.selectionChanged += OnSelectionChange; separator = EditorGUIUtility.Load("Assets/Materials/Line1.png") as Texture; Undo.undoRedoPerformed += MyUndoCallBack; Show(); }
private void OnEnable() { targetChunk = target as ChunkSetUp; chunks = new ChunkSetUp[targets.Length]; for (int i = 0; i < targets.Length; i++) { chunks[i] = targets[i] as ChunkSetUp; } ChunkEditorWindow[] cew = Resources.FindObjectsOfTypeAll(typeof(ChunkEditorWindow)) as ChunkEditorWindow[]; if (cew.Length != 0) { for (int i = 0; i < cew.Length; i++) { cew[i].Focus(); } } }