public void AppendFrom(ChunkListMap *src) { if (src->buckets == null) { return; } Node *srcBuckets = src->buckets; int srcBucketCount = (int)src->hashMask + 1; for (int i = 0; i < srcBucketCount; i++) { Node *srcNode = &srcBuckets[i]; if (!srcNode->IsDeleted() && !srcNode->IsFree()) { AddMultiple(&srcNode->list); } } }
public unsafe void AppendFrom(ChunkListMap *src) { if (src.buckets != null) { Node *buckets = src.buckets; int num = ((int)src.hashMask) + 1; int num2 = 0; while (true) { if (num2 >= num) { break; } Node *nodePtr2 = buckets + num2; if (!nodePtr2.IsDeleted() && !nodePtr2.IsFree()) { this.AddMultiple(&nodePtr2->list); } num2++; } } }