private string GetChunkLevelLabel(ChunkLevelEnum e) { switch (e) { case ChunkLevelEnum.None: return("None".Translate()); case ChunkLevelEnum.Low: return("StoragePriorityLow".Translate().CapitalizeFirst()); case ChunkLevelEnum.Normal: return("StoragePriorityNormal".Translate().CapitalizeFirst()); } return("CM.Random".Translate()); }
public void DoWindowContents(Rect rect, MSFieldValues fv) { float half = rect.width * 0.5f; float width = half - 10f; float innerWidth = width - 16; float baseY = rect.y + 5; // Terrain float y = baseY; Widgets.Label(new Rect(0, y, innerWidth, 28), "CM.TerrainType".Translate()); y += 30; WindowUtil.DrawEnumSelection(0, ref y, "CM.ChunksLevel", ChunkLevel, GetChunkLevelLabel, e => ChunkLevel = e); Widgets.BeginScrollView(new Rect(rect.x, y, width, rect.height - y), ref terrainScroll, new Rect(0, 0, innerWidth, lastYTerrain)); lastYTerrain = 0; for (int i = 0; i < fv.TerrainFieldValues.Count; ++i) { if (i < 4) { WindowUtil.DrawInputWithSlider(0, ref lastYTerrain, fv.TerrainFieldValues[i], "PowerConsumptionLow".Translate().CapitalizeFirst(), "PowerConsumptionHigh".Translate().CapitalizeFirst()); } else { WindowUtil.DrawInputRandomizableWithSlider(0, ref lastYTerrain, fv.TerrainFieldValues[i] as RandomizableFieldValue <float>); } lastYTerrain += 5; } Widgets.EndScrollView(); // Things y = baseY; Widgets.Label(new Rect(half, y, width, 28), "CM.ThingType".Translate()); y += 30; WindowUtil.DrawBoolInput(half, ref y, "CM.WallsMadeFromLocal".Translate(), AreWallsMadeFromLocal, v => AreWallsMadeFromLocal = v); y += 5; Widgets.Label(new Rect(half, y, width, 28), "CM.Multipliers".Translate()); y += 30; Widgets.BeginScrollView(new Rect(half, y, width, rect.height - y), ref thingsScroll, new Rect(0, 0, width - 16, lastYThings)); lastYThings = 0; foreach (var v in fv.ThingsFieldValues) { WindowUtil.DrawInputRandomizableWithSlider(0, ref lastYThings, v); } /*if (ModsConfig.IdeologyActive) * { * Widgets.Label(new Rect(0, lastYThings, width - 16, 28), "CM.AncientThingsEnabled".Translate() + ":"); * lastYThings += 30; * CheckBox(5, ref lastYThings, "CM.AncientUtilBuilding".Translate(), ref EnableAncientUtilBuildings); * CheckBox(5, ref lastYThings, "CM.AncientMechanoidRemains".Translate(), ref EnableAncientMechanoidRemains); * CheckBox(5, ref lastYThings, "CM.AncientTurrets".Translate(), ref EnableAncientTurrets); * CheckBox(5, ref lastYThings, "CM.AncientMechs".Translate(), ref EnableAncientMechs); * CheckBox(5, ref lastYThings, "CM.AncientLandingPad".Translate(), ref EnableAncientLandingPad); * CheckBox(5, ref lastYThings, "CM.AncientFences".Translate(), ref EnableAncientFences); * }*/ Widgets.EndScrollView(); }