// public void AddLife(){ // lives[actualLifeIndex].SetActive(true); // actualLifeIndex--; // } public void RemoveLife() { if (actualLifeIndex == 2) { chronoScript.EndGame(); return; } /* if(life0.activeSelf) * { * DeactiveLife(life0); * return; * } * if (life1.activeSelf) * { * DeactiveLife(life1); * return; * } * if(life2.activeSelf) * { * DeactiveLife(life2); * return; * }*/ for (var i = 0; i < lives.Length; i++) { var life = lives[i]; if (life.activeSelf) { print(actualLifeIndex); lessLifeIMG(); DeactiveLife(life); actualLifeIndex++; return; } } }