示例#1
0
 public FitnessFunction(ChromosomeProcessor processor, FitnessEvaluator evaluator, ShiftMatrix matrix)
 {
     this.processor = processor;
     this.evaluator = evaluator;
     this.matrix    = matrix;
 }
示例#2
0
        /// <summary>
        /// Creates a population and let it evolve until termination condition is reached.
        /// </summary>
        /// <param name="terminationCondition">Evolution termination condition evaluated on each new epoch</param>
        /// <returns>The best solution found across the evolution</returns>
        public ISolution EvolveUntil(TerminationCondition terminationCondition)
        {
            var          rnd                  = RandomProvider.GetThreadRandom();
            var          shiftMatrix          = MatrixBuilder.Build(this.problem);
            var          enumerator           = new IncreasingRowsRandomColumns(this.problem.Days, this.problem.Slots);
            var          constraints          = ConstraintsBuilder.Build(this.problem);
            var          chromoProcessor      = new ChromosomeProcessor(shiftMatrix, enumerator, constraints);
            var          evaluator            = new FitnessEvaluator(problem);
            var          fitnessFunction      = new Fitness.FitnessFunction(chromoProcessor, evaluator, shiftMatrix);
            var          chromosomeLength     = shiftMatrix.GetNumberOfUnforcedSlots();
            const double crossoverProbability = 0.90;
            const double mutationProbability  = 0.05;
            const int    elitismPercentage    = 5;

            epochs = 1;
            epochsWithoutFitnessImprovement = 0;
            overallBestFitness = -1;

            log.Debug("Starting population.");
            var population = new Population();

            for (var i = 0; i < populationSize; i++)
            {
                var c = new Double[chromosomeLength];
                for (var k = 0; k < chromosomeLength; k++)
                {
                    c[k] = rnd.NextDouble();
                }
                var ch = new Chromosome(c);
                population.Solutions.Add(ch);
            }

            //create the genetic operators
            var elite = new Elite(elitismPercentage);

            var crossover = new Crossover(crossoverProbability, true)
            {
                CrossoverType = CrossoverType.SinglePoint
            };

            var mutation = new SwapMutate(mutationProbability);

            //create the GA itself
            var ga = new GeneticAlgorithm(population, fitnessFunction.Evaluate);

            //subscribe to the GAs Generation Complete event
            ga.OnGenerationComplete += Ga_OnGenerationComplete;

            //add the operators to the ga process pipeline
            ga.Operators.Add(elite);
            ga.Operators.Add(crossover);
            ga.Operators.Add(mutation);

            //run the GA
            ga.Run((pop, currentGeneration, currentEvaluation) =>
            {
                return(terminationCondition(currentGeneration, epochsWithoutFitnessImprovement, population.MaximumFitness, population.AverageFitness));
            });

            population.GetTop(1)[0].Evaluate(fitnessFunction.Evaluate);
            return(SolutionBuilder.Build(overallBestFitness, shiftMatrix, epochs * population.PopulationSize, this.problem.Items));
        }