private void Unload() { ChromaSDKAnimation2D animation = GetAnimation(); if (animation.IsLoaded()) { animation.Unload(); } }
private void CaptureFrame() { if (_mAnimation && _mRenderTexture && _mRenderCamera) { if (_mAnimation is ChromaSDKAnimation1D) { ChromaSDKAnimation1D animation = (ChromaSDKAnimation1D)_mAnimation; animation.Unload(); int maxLeds = ChromaUtils.GetMaxLeds(animation.Device); _mTempTexture = new Texture2D(RENDER_TEXTURE_SIZE, RENDER_TEXTURE_SIZE, TextureFormat.RGB24, false); RenderTexture.active = _mRenderTexture; _mRenderCamera.Render(); DisplayRenderTexture(0, maxLeds, 1); _mTempTexture.ReadPixels(new Rect(0, 0, _mTempTexture.width, _mTempTexture.height), 0, 0, false); _mTempTexture.Apply(); TextureScale.Bilinear(_mTempTexture, maxLeds, 1); _mTempTexture.Apply(); RenderTexture.active = null; Color[] pixels = _mTempTexture.GetPixels(); List <EffectArray1dInput> frames = animation.Frames; EffectArray1dInput frame = ChromaUtils.CreateColors1D(animation.Device); int index = 0; if (frame.Count > 0) { for (int i = 0; i < maxLeds; ++i) { Color color = pixels[index]; frame[i] = ChromaUtils.ToBGR(color); ++index; } } #if !SHOW_TEMP_TEXTURE DestroyImmediate(_mTempTexture); #endif frames.Add(frame); animation.Frames = frames; ChromaSDKAnimationBaseEditor.GoToLastFrame(); } else if (_mAnimation is ChromaSDKAnimation2D) { ChromaSDKAnimation2D animation = (ChromaSDKAnimation2D)_mAnimation; animation.Unload(); int maxRow = ChromaUtils.GetMaxRow(animation.Device); int maxColumn = ChromaUtils.GetMaxColumn(animation.Device); _mTempTexture = new Texture2D(RENDER_TEXTURE_SIZE, RENDER_TEXTURE_SIZE, TextureFormat.RGB24, false); RenderTexture.active = _mRenderTexture; _mRenderCamera.Render(); DisplayRenderTexture(0, maxColumn, maxRow); _mTempTexture.ReadPixels(new Rect(0, 0, _mTempTexture.width, _mTempTexture.height), 0, 0, false); _mTempTexture.Apply(); TextureScale.Bilinear(_mTempTexture, maxColumn, maxRow); _mTempTexture.Apply(); RenderTexture.active = null; Color[] pixels = _mTempTexture.GetPixels(); List <EffectArray2dInput> frames = animation.Frames; EffectArray2dInput frame = ChromaUtils.CreateColors2D(animation.Device); int index = 0; for (int i = maxRow - 1; i >= 0; --i) { List <int> row = frame[i]; for (int j = 0; j < maxColumn; ++j) { Color color = pixels[index]; row[j] = ChromaUtils.ToBGR(color); ++index; } } #if !SHOW_TEMP_TEXTURE DestroyImmediate(_mTempTexture); #endif frames.Add(frame); animation.Frames = frames; ChromaSDKAnimationBaseEditor.GoToLastFrame(); } } }