示例#1
0
 public static Color GetBarrierColour(float time)
 {
     if (TechnicolourBarriers)
     {
         return(GetTechnicolour(true, time, ChromaConfig.TechnicolourWallsStyle));
     }
     else
     {
         Color c = ChromaBarrierColourEvent.GetColor(time);
         return(c == Color.clear ? ColourManager.BarrierColour : c);
     }
 }
示例#2
0
        // Colour Events
        //   - Stores two colour values, A and B
        //   - These events have two purposes
        //     - Used to recolour any lighting events placed after them, unless...
        //     - if used immediately after a "data event", their values will influence the data event.
        // 1,900,000,001 = 1900000001 = A/B
        // 1,900,000,002 = 1900000002 = AltA/AltB
        // 1,900,000,003 = 1900000003 = White/Half White
        // 1,900,000,004 = 1900000004 = Technicolor/Technicolor
        // 1,900,000,005 = 1900000005 = RandomColor/RandomColor

        // Data Events
        //   - Require Colour Events before them
        //   - Remember Unity colour uses 0-1, not 0-255
        // 1,950,000,001 = 1950000001 = Note Scale Event        - Scales all future spawned notes by (A.red * 1.5f)
        // 1,950,000,002 = 1950000002 = Health Event            - Alters the player's health by ((A.red - 0.5f) * 2)
        // 1,950,000,003 = 1950000003 = Rotate Event            - Rotates the player on all three axes by (A.red * 360 on x axis, A.green * 360 on y axis, A.blue * 360 on z axis)
        // 1,950,000,004 = 1950000004 = Ambient Light Event     - Immediately changes the colour of ambient lights to (A)
        // 1,950,000,005 = 1950000005 = Barrier Colour Event    - Changes all future spawned barrier colours to (A)

        // > 2,000,000,000 = >2000000000 = RGB (see ColourManager.ColourFromInt)

        public static ChromaEvent ApplyCustomEvent(BeatmapEventData bev, ref ChromaColourEvent unfilledColourEvent)
        {
            //ChromaLogger.Log("Checking BEV ||| " + bev.time + "s : " + bev.value + "v");

            Color a, b;

            if (bev.value >= ColourManager.RGB_INT_OFFSET)   // > 2,000,000,000 = >2000000000 = RGB (see ColourManager.ColourFromInt)
            {
                a = ColourManager.ColourFromInt(bev.value);
                b = a;
                if (FillColourEvent(bev, ref unfilledColourEvent, a))
                {
                    return(unfilledColourEvent);
                }
            }
            else
            {
                switch (bev.value)
                {
                case ChromaLightEvent.CHROMA_LIGHT_OFFSET + 1:     // 1,900,000,001 = 1900000001 = A/B
                    a = ColourManager.LightA;
                    b = ColourManager.LightB;
                    break;

                case ChromaLightEvent.CHROMA_LIGHT_OFFSET + 2:     // 1,900,000,002 = 1900000002 = AltA/AltB
                    a = ColourManager.LightAltA;
                    b = ColourManager.LightAltB;
                    break;

                case ChromaLightEvent.CHROMA_LIGHT_OFFSET + 3:     // 1,900,000,003 = 1900000003 = White/Half White
                    a = ColourManager.LightWhite;
                    b = ColourManager.LightGrey;
                    break;

                case ChromaLightEvent.CHROMA_LIGHT_OFFSET + 4:     // 1,900,000,004 = 1900000004 = Technicolor/Technicolor
                    a = ColourManager.GetTechnicolour(true, bev.time, ColourManager.TechnicolourStyle.WARM_COLD);
                    b = ColourManager.GetTechnicolour(false, bev.time, ColourManager.TechnicolourStyle.WARM_COLD);
                    break;

                case ChromaLightEvent.CHROMA_LIGHT_OFFSET + 5:     // 1,900,000,005 = 1900000005 = RandomColor/RandomColor
                    a = UnityEngine.Random.ColorHSV(); a.a = 1;
                    b = UnityEngine.Random.ColorHSV(); b.a = 1;
                    break;

                /*
                 *
                 */
                case ChromaEvent.CHROMA_EVENT_SCALE:     //1,950,000,001 = 1950000001 = Note Scale Event
                    unfilledColourEvent = new ChromaNoteScaleEvent(bev);
                    return(null);

                case ChromaEvent.CHROMA_EVENT_HEALTH:     //1,950,000,002 = 1950000002 = Health Event
                    unfilledColourEvent = new ChromaHealthEvent(bev);
                    return(null);

                case ChromaEvent.CHROMA_EVENT_ROTATE:     //1,950,000,003 = 1950000003 = Rotate Event
                    unfilledColourEvent = new ChromaRotateEvent(bev);
                    return(null);

                case ChromaEvent.CHROMA_EVENT_AMBIENT_LIGHT:     //1,950,000,004 = 1950000004 = Ambient Light Event
                    unfilledColourEvent = new ChromaAmbientLightEvent(bev);
                    return(null);

                case ChromaEvent.CHROMA_EVENT_BARRIER_COLOUR:     //1,950,000,005 = 1950000005 = Barrier Colour Event
                    unfilledColourEvent = new ChromaBarrierColourEvent(bev);
                    return(null);

                case ChromaEvent.CHROMA_EVENT_RING_SPEED_MULT:     //1,950,000,006 = 1950000006 = Ring Speed Event
                    unfilledColourEvent = new ChromaRingSpeedEvent(bev);
                    return(null);

                case ChromaEvent.CHROMA_EVENT_RING_PROPAGATION_MULT:     //1,950,000,007 = 1950000007 = Ring Prop Event
                    unfilledColourEvent = new ChromaRingPropagationEvent(bev);
                    return(null);

                case ChromaEvent.CHROMA_EVENT_RING_STEP_MULT:     //1,950,000,008 = 1950000008 = Ring Step Event
                    unfilledColourEvent = new ChromaRingStepEvent(bev);
                    return(null);

                default: return(null);
                }
                if (FillColourEvent(bev, ref unfilledColourEvent, a, b))
                {
                    return(unfilledColourEvent);
                }
            }

            if (unfilledColourEvent != null)
            {
                unfilledColourEvent = null;
            }

            return(ChromaEvent.SetChromaEvent(bev, new ChromaLightEvent(bev, a, b)));
        }