public override void Resume() { GResource.LoadTextures(); var imageFon = new GImage(Game); imageFon.SetTexture(GResource.game_fon); imageFon.SetWidth(Game.GetWindowWidth()); imageFon.SetHeight(Game.GetWindowHeight()); imageFon.SetX(Game.GetWindowWidth() / 2); imageFon.SetY(Game.GetWindowHeight() / 2); AddElement(imageFon); tree = new ChristmasTree(Game); tree.GenerateDecorations(3); train = new Train(Game, GResource.train); train.Initialize(Game.GetWindowWidth() / 2, 65, 90, 30); train.SetChristmasTree(tree); cat = new Cat(Game, Game.GetWindowWidth() / 2, Game.GetWindowHeight() / 2, 50, 50); cat.AddTextures(GResource.lcat, Cat.STATE.LEFT); cat.AddTextures(GResource.rcat, Cat.STATE.RIGHT); cat.Bump(); cat.SetChristmasTree(tree); // AddElement(imageCat); }
public void TestMethod() { ChristmasTree tree = new ChristmasTree(5, false); var result = tree.Draw(); Assert.That(result.Count, Is.EqualTo(6)); }
public void TreeWithStarShouldHaveOnlElementMore() { ChristmasTree tree = new ChristmasTree(5, true); var result = tree.Draw(); Assert.That(result.Count, Is.EqualTo(7)); }
public TaggedPhoto(ChristmasTree p, string t) { _photo = p; _tag = t; Tags.Add(t); _number = ++_count; }
public ChoppingWoodState(ChristmasTree _resource, Warehouse _warehouse, GameObject transform) { tree = _resource; warehouse = _warehouse; resourceManger = ResourceManager.GetManager(); currentGameObject = transform; gathering = true; }
public ToppedTree(ChristmasTree p) { _image = new Bitmap(@"C:\Users\Johannes\Dropbox\Schoolspul\Stenden\Jaar 3\Design Patterns\treetop.png"); _image2 = new Bitmap(_image, new Size(_image.Width, _image.Height)); _tree = p; _xPos = Mouse.X; _yPos = Mouse.Y; }
public void TestTreeWidthWithoutStar(int treeSize, int expectedWidth) { ChristmasTree tree = new ChristmasTree(treeSize, true); tree.Draw(); var result = tree.GetWidth(); Assert.That(result, Is.EqualTo(expectedWidth)); }
public void TestTreeHeightWithoutStar(int treeSize, int expectedHeight) { ChristmasTree tree = new ChristmasTree(treeSize, false); tree.Draw(); var result = tree.GetHeight(); Assert.That(result, Is.EqualTo(expectedHeight)); }
private static bool CheckBuilding(ChristmasTree tree) { DecayEntity decay = tree.GetComponent <DecayEntity>(); if (decay == null) { return(false); } return(decay.GetBuilding() != null); }
public void Test_Create_ChristmasTree(int height) { var cut = new ChristmasTree(); var actual = cut.Draw(height); Assert.Equal(height + 1, actual.Count); Assert.Contains(" X ", actual[0]); Assert.Equal(new string('X', (height - 1) * 2 + 1), actual[height - 1]); Assert.Contains(" X ", actual[height]); }
static void Main() { ChristmasTree christmasTree = new ChristmasTree(); ChristmasToy christmasToy = new ChristmasToy("red"); christmasTree.HangToy(christmasToy); christmasTree.HangToy(new ChristmasToy("black")); christmasTree.HangToy(new ChristmasToy("green")); var enumerator = christmasTree.GetEnumerator(); while (enumerator.MoveNext()) { Console.WriteLine(enumerator.GetCurrent()); } Console.WriteLine("\n\nChange Toy:\n"); christmasTree.TakeOffToy(christmasToy); christmasTree.HangToy(new ChristmasToy("golden")); enumerator.Reset(); while (enumerator.MoveNext()) { Console.WriteLine(enumerator.GetCurrent()); } Console.WriteLine("\n\nBox with Toys also:\n"); BoxWithToys boxWithToys = new BoxWithToys(); boxWithToys.PutToy(new ChristmasToy("red")); boxWithToys.PutToy(new ChristmasToy("green")); boxWithToys.PutToy(new ChristmasToy("blue")); enumerator = boxWithToys.GetEnumerator(); while (enumerator.MoveNext()) { Console.WriteLine(enumerator.GetCurrent()); } Console.WriteLine("\n\nPour out Toys:\n"); boxWithToys.PourOutToys(); enumerator.Reset(); while (enumerator.MoveNext()) { Console.WriteLine(enumerator.GetCurrent()); } Console.ReadKey(); }
static void Main() { Application.EnableVisualStyles(); Application.SetCompatibleTextRenderingDefault(false); var treesWithBalls = new List <BalledTree>(); var tree = new ChristmasTree(); Application.Run(tree); var ball = new BalledTree(tree); treesWithBalls.Add(ball); Application.Run(ball); var t = MessageBox.Show(@"Ok for new ball, cancel resume", @" ", MessageBoxButtons.OKCancel); while (t == DialogResult.OK) { switch (t) { case DialogResult.OK: treesWithBalls.Add(new BalledTree(treesWithBalls.ElementAt(treesWithBalls.Count - 1))); Application.Run(treesWithBalls.ElementAt(treesWithBalls.Count - 1)); t = MessageBox.Show(@"Ok for new ball, press cancel to position topper.", @" ", MessageBoxButtons.OKCancel); break; case DialogResult.Cancel: break; default: break; } } var top = new ToppedTree(treesWithBalls.ElementAt(treesWithBalls.Count - 1)); Application.Run(top); try { Application.Run(tree); } catch (Exception e) { Console.WriteLine(e.Message); } }
private void SpawnPresents(ChristmasTree tree) { if (treeNeedsAllOrnaments) { if (!CheckOrnaments(tree)) { return; } } if (treeNeedsToBeOnFoundation) { if (!CheckBuilding(tree)) { return; } } for (int i = 0; i < UnityEngine.Random.Range(minNumOfPresents, maxNumOfPresents + 1); i++) { CreatePresent(new Vector3(UnityEngine.Random.Range(-1.2f, 1.2f), 0, UnityEngine.Random.Range(-1.2f, 1.2f)) + tree.transform.localPosition, Quaternion.Euler(0f, UnityEngine.Random.Range(0f, 360f), 0f)); } }
private static bool CheckOrnaments(ChristmasTree tree) { return(tree.GetComponent <StorageContainer>().inventory.IsFull()); }
public void Setup() { _christmasTree = new ChristmasTree(); }
static void Main(string[] args) { var christmasTree = new ChristmasTree(); System.Console.WriteLine(christmasTree.Draw(5, true)); }
public void ReachedResource() { var animator = currentGameObject.GetComponent<Animator>(); var navAgent = currentGameObject.GetComponent<NavMeshAgent>(); //Debug.Log("Chopping in session."); if (tree.WoodQuantity <= 0) { gathering = false; navAgent.updateRotation = true; } //else if(Vector3.Distance(currentGameObject.transform.position, // tree.transform.position) < 2f) //{ // gathering = true; //} if(!gathering) { //this is actually attack. which is actually mine or chop wood :) animator.SetBool("Crouch", false); goToTarget = warehouse.transform.position; if(Vector3.Distance(goToTarget, currentGameObject.transform.position) < 10f) { //do some complex collision shit to get this. Will do tomorrow. Hopefully I can show rebecca wood chopping sim. //Debug.Log("Dumping stuff!!"); if (quantityHeld > 0) { warehouse.DropOffResources(ResourceType.Wood, quantityHeld); quantityHeld = 0; //then we find a new tree :) var nearestTree = RTSUnitQueryCollection.FindNearestObjectOfType<ChristmasTree>(currentGameObject); if(nearestTree != null) { gathering = true; tree = nearestTree; } } } } else { if(tree == null) { return; } goToTarget = tree.transform.position; if (gathered < gatherSpeed) { gathered += Time.deltaTime; navAgent.updateRotation = false; animator.SetBool("Crouch", false); Quaternion rotation = Quaternion.LookRotation(goToTarget - currentGameObject.transform.position); currentGameObject.transform.rotation = Quaternion.Slerp(currentGameObject.transform.rotation, rotation, Time.deltaTime * 2); } else if(Vector3.Distance(goToTarget, currentGameObject.transform.position) < 3f) { gathered = 0; // this tries to take a certain amount, if successful then we're done. quantityHeld += tree.TakeWood(5); animator.SetBool("Crouch", true); //once the tree is ded, find a new tree! } } //switch states when we get to the spot. var worker = currentGameObject.GetComponent<Worker>(); worker.SetTask(goToTarget, 1, 0, WorkerTask.Lumberjack); }
static void Main(string[] args) { ChristmasTree christmasTree = new ChristmasTree(); christmasTree.TopHight = 12; christmasTree.Shape = ShapeTypeBranches.Half; christmasTree.DrawChristmasThree(); Console.WriteLine(); christmasTree = new ChristmasTree(); christmasTree.TopHight = 12; christmasTree.DrawChristmasThree(); Console.WriteLine(); christmasTree = new ChristmasTree(); christmasTree.TopHight = 12; christmasTree.BottomHight = 4; christmasTree.DrawChristmasThree(); Console.WriteLine(); christmasTree = new ChristmasTree(12, 6, 6, ShapeTypeBranches.Complete); christmasTree.DrawChristmasThree(); Console.ReadKey(); }