//-----------------------------------------------选择技能 public void OnClickChooseSkill() { StageParent.SetActive(false); ViewCard.SetActive(false); ChooseSkill.SetActive(false); Cheat_UI.SetActive(false); Close.SetActive(true); Title_UI.SetActive(true); Title_UI.GetComponent <Text> ().text = "选择技能\n"; List <SkillInfo> SkillList = GameInfo.GetComponent <GameInfo> ().SkillList; Vector3 Position = new Vector3(-21, 14, 0); SkillObjectList.Clear(); for (int i = 1; i < SkillList.Count; i++) { GameObject tmp = Instantiate(Skill_Prefab, Position, Quaternion.identity); tmp.GetComponent <Skill>().SkillNum = i; tmp.GetComponent <Skill> ().Init(); SkillObjectList.Add(tmp); Position += new Vector3(0, -5.5f, 0); } }
// Use this for initialization void Start() { GameInfo = GameObject.Find("GameInfo"); if (GameInfo == null) { GameInfo = new GameObject("GameInfo"); GameInfo.AddComponent <GameInfo>(); Invoke("Start", 0.1f); return; } Cheat_UI.GetComponent <Toggle> ().isOn = GameInfo.GetComponent <GameInfo> ().Cheat; int StageNum = GameInfo.GetComponent <GameInfo> ().StageNum; for (int i = 0; i < StageNum; i++) { Stage [i].GetComponent <Stage> ().StageLevel = i + 1; Stage [i].GetComponent <Stage> ().Init(); } StageParent.SetActive(true); ViewCard.SetActive(true); ChooseSkill.SetActive(true); Cheat_UI.SetActive(true); ReadyToPlay.transform.parent.gameObject.SetActive(false); Close.SetActive(false); ReadyToUpGrade.SetActive(false); }
//------------------------------------------------点击关卡 public void OnClickStage(GameObject c) { StageLevel = c.GetComponent <Stage> ().StageLevel; string StageType = c.GetComponent <Stage> ().StageType; if (StageType == "Game") { //开始关卡 ReadyToPlay.transform.parent.gameObject.SetActive(true); ReadyToPlay.GetComponent <Text> ().text = "开始关卡\"" + c.GetComponent <Stage> ().Description + "\""; } if (StageType == "UpGrade") { //升级卡牌 StageParent.SetActive(false); ViewCard.SetActive(false); ChooseSkill.SetActive(false); Cheat_UI.SetActive(false); Close.SetActive(true); Title_UI.SetActive(true); Title_UI.GetComponent <Text>().text = c.GetComponent <Stage> ().Description; Title_UI.GetComponent <Text>().text += "\n当前升级所需花费为" + (-c.GetComponent <Stage> ().GoldReword).ToString() + "金币"; StageSelect = c; ShowPlayerCard("UpGrade"); GameInfo.GetComponent <GameInfo> ().LoadStage(StageLevel); GameInfo.GetComponent <GameInfo> ().WinGame(); int StageNum = GameInfo.GetComponent <GameInfo> ().StageNum; for (int i = 0; i < StageNum; i++) { Stage [i].GetComponent <Stage> ().Init(); } } if (StageType == "Remove") { //移除卡牌 StageParent.SetActive(false); ViewCard.SetActive(false); ChooseSkill.SetActive(false); Cheat_UI.SetActive(false); Close.SetActive(true); Title_UI.SetActive(true); Title_UI.GetComponent <Text>().text = c.GetComponent <Stage> ().Description; Title_UI.GetComponent <Text>().text += "\n当前移除所需花费为" + (-c.GetComponent <Stage> ().GoldReword).ToString() + "金币"; StageSelect = c; ShowPlayerCard("Remove"); GameInfo.GetComponent <GameInfo> ().LoadStage(StageLevel); GameInfo.GetComponent <GameInfo> ().WinGame(); int StageNum = GameInfo.GetComponent <GameInfo> ().StageNum; for (int i = 0; i < StageNum; i++) { Stage [i].GetComponent <Stage> ().Init(); } } }
public void OnClickViewCard() { StageParent.SetActive(false); ViewCard.SetActive(false); ChooseSkill.SetActive(false); Cheat_UI.SetActive(false); Close.SetActive(true); Title_UI.SetActive(true); Title_UI.GetComponent <Text> ().text = "查看牌组"; ShowPlayerCard("View"); }
private void SpawnTypeofSkills(SkillType skillType) { // Clean container container.transform.KillChildren(); if (knowSkills.Exists(s => s.Type == skillType)) { List <UserSkill> mySkills = skillBook.Dict.OwnedSkills(player.Skills); foreach (UserSkill skill in mySkills.FindAll(s => s.skill.Type == skillType)) { ChooseSkill choose = Instantiate(prefab, container.transform); choose.Setup(skill, combatButton, hoverBlock, hoverText, skillButtons.ToogleButtons); } } }
internal void Add_Languages() { //read data from the excel GlobalDefinitions.ExcelLib.PopulateInCollection(Base.ExcelPath, "AddNewLanguages"); Thread.Sleep(2000); //add the language GlobalDefinitions.WaitForElement(Global.GlobalDefinitions.driver, "XPath", AddNewSkillBtn.Text, 2000); AddNewLangBtn.Click(); AddLangText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Language")); ChooseSkill.Click(); var chooseSkillOpt = new SelectElement(ChooseSkill); chooseSkillOpt.SelectByText(GlobalDefinitions.ExcelLib.ReadData(2, "Level")); AddSkill.Click(); Thread.Sleep(2000); //close the pop up window GlobalDefinitions.driver.FindElement(By.XPath("//a[@href ='#']")).Click(); }
internal void AddNewSkill() { //Click Skill AddSkill.Click(); //Click on Add New Skill Button AddNewSkillBtn.Click(); //Enter the skill AddSkillText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Skill")); //Click the skill dropdown ChooseSkill.Click(); Thread.Sleep(500); ChooseSkilllevel.Click(); SaveSkillBtn.Click(); Thread.Sleep(500); Base.test.Log(LogStatus.Info, "Added Skills successfully"); }
//-----------------------------------------返回按钮 public void OnClickCancel() { for (int i = Player_CardObjectList.Count; i > 0; i--) { Player_CardObjectList [i - 1].GetComponent <Card> ().BeDestroied();; } Player_CardObjectList.Clear(); StageParent.SetActive(true); ViewCard.SetActive(true); ChooseSkill.SetActive(true); Cheat_UI.SetActive(true); Close.SetActive(false); ReadyToUpGrade.SetActive(false); ReadyToRemove.SetActive(false); UnlockSkill.SetActive(false); Title_UI.SetActive(false); for (int i = 0; i < SkillObjectList.Count; i++) { SkillObjectList [i].GetComponent <Skill> ().Destroied(); } SkillObjectList.Clear(); }
internal void EditProfile() { //Populate the Excel Sheet GlobalDefinitions.ExcelLib.PopulateInCollection(Base.ExcelPath, "Profile"); Thread.Sleep(1000); //Click on Edit button ProfileEdit.Click(); //Availability Time option Thread.Sleep(1500); Actions action = new Actions(GlobalDefinitions.driver); action.MoveToElement(AvailabilityTime).Build().Perform(); Thread.Sleep(1000); IList <IWebElement> AvailableTime = AvailabilityTimeOpt.FindElements(By.TagName("div")); int count = AvailableTime.Count; for (int i = 0; i < count; i++) { if (AvailableTime[i].Text == GlobalDefinitions.ExcelLib.ReadData(2, "AvailableTime")) { AvailableTime[i].Click(); Base.test.Log(LogStatus.Info, "Select the available time"); } } //Availability Hours AvailabilityHours.Click(); //Availability Hours option AvailabilityHours.SendKeys(Keys.ArrowDown); AvailabilityHours.SendKeys(Keys.Enter); //Salary Salary.Click(); //Choose the option from salary dropdown Salary.SendKeys(Keys.ArrowDown); Thread.Sleep(500); Salary.SendKeys(Keys.Enter); //Choose Location Thread.Sleep(1000); action.MoveToElement(Location).Build().Perform(); Thread.Sleep(1000); IList <IWebElement> LocCountry = LocationOpt.FindElements(By.TagName("div")); int countrycount = LocCountry.Count; for (int i = 0; i < countrycount; i++) { if (LocCountry[i].Text == GlobalDefinitions.ExcelLib.ReadData(2, "Country")) { LocCountry[i].Click(); Base.test.Log(LogStatus.Info, "Selected Country"); } } //Choose City Thread.Sleep(1000); action.MoveToElement(City).Build().Perform(); Thread.Sleep(1000); IList <IWebElement> LocCity = CityOpt.FindElements(By.TagName("div")); int citycount = LocCity.Count; for (int i = 0; i < citycount; i++) { if (LocCity[i].Text == GlobalDefinitions.ExcelLib.ReadData(2, "City")) { LocCity[i].Click(); Base.test.Log(LogStatus.Info, "Selected City"); } } //--------------------------------------------------------- //Click on Add New Language button AddNewLangBtn.Click(); Thread.Sleep(1000); //Enter the Language AddLangText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Language")); //Choose Lang ChooseLang.Click(); Thread.Sleep(1000); ChooseLangOpt.Click(); Thread.Sleep(500); AddLang.Click(); Base.test.Log(LogStatus.Info, "Added Language successfully"); //----------------------------------------------------------- //Click on Add New Skill Button AddNewSkillBtn.Click(); //Enter the skill AddSkillText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Skill")); //Click the skill dropdown ChooseSkill.Click(); Thread.Sleep(500); ChooseSkilllevel.Click(); AddSkill.Click(); Thread.Sleep(500); Base.test.Log(LogStatus.Info, "Added Skills successfully"); //--------------------------------------------------------- //Add Education AddNewEducation.Click(); //Enter the University EnterUniversity.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "University")); //Choose Country ChooseCountry.Click(); Thread.Sleep(500); //Choose Country Level ChooseCountryOpt.Click(); //Choose Title ChooseTitle.Click(); Thread.Sleep(500); ChooseTitleOpt.Click(); //Enter Degree Degree.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Degree")); //Year of Graduation DegreeYear.Click(); Thread.Sleep(500); DegreeYearOpt.Click(); AddEdu.Click(); Thread.Sleep(500); Base.test.Log(LogStatus.Info, "Added Education successfully"); //------------------------------------------------- //Add new Certificate AddNewCerti.Click(); //Enter Certificate Name EnterCerti.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Certificate")); //Enter Certified from CertiFrom.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "CertifiedFrom")); //Enter the Year CertiYear.Click(); Thread.Sleep(500); CertiYearOpt.Click(); AddCerti.Click(); Thread.Sleep(500); Base.test.Log(LogStatus.Info, "Added Certificate successfully"); //----------------------------------------------------- //Add Description Description.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Description")); Thread.Sleep(500); Save.Click(); Base.test.Log(LogStatus.Info, "Added Description successfully"); }
internal void EditProfile() { //Global.GlobalDefinitions.wait(20000); //Populate the Excel Sheet //GlobalDefinitions.ExcelLib.PopulateInCollection(Base.ExcelPath, "Profile"); //Click on Edit button AvailabilityTimeEdit.Click(); //Select AvailabilityTime.Click(); //Availability option Full Time AvailabilityTimeOpt.Click(); CommonMethods.test.Log(LogStatus.Info, "Availability updated"); Console.WriteLine("Availability updated"); /* // Actions action = new Actions(GlobalDefinitions.driver); * // action.MoveToElement(AvailabilityTime).Build().Perform(); * Thread.Sleep(1000); * //IList<IWebElement> AvailableTime = AvailabilityTimeOpt.FindElements(By.TagName("div")); * IList<IWebElement> AvailableTime = GlobalDefinitions.driver.FindElements(By.XPath("//select[@name='availabiltyType']/option")); * int count = AvailableTime.Count; * for (int i = 0; i < count; i++) * { * if (AvailableTime[i].Text == GlobalDefinitions.ExcelLib.ReadData(2, "AvailableTime")) * { * AvailableTime[i].Click(); * CommonMethods.test.Log(LogStatus.Info, "Select the available time"); * Console.WriteLine(AvailableTime[i].Text); * Console.WriteLine(count); * * } * }*/ Thread.Sleep(2000); //Availability Edit AvailabilityHoursEdit.Click(); // Availability Hours option AvailabilityHoursDropDown.Click(); //AvailabilityHours ASNeeded AvailabilityHours.Click(); CommonMethods.test.Log(LogStatus.Info, "Hours updated"); Console.WriteLine("Hours updated"); //Salary SalaryEdit.Click(); //Choose the option from salary dropdown SalaryDropdown.Click(); //SalaryOpt-More than 1000 per month SalaryOpt.Click(); CommonMethods.test.Log(LogStatus.Info, "Earn Target updated"); Console.WriteLine("Earn Target updated"); //--------------------------------------------------------- //Click on Add New Language button AddNewLangBtn.Click(); //Enter the Language //AddLangText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Language")); //Choose Lang ChooseLang.Click(); ChooseLangOpt.Click(); AddLang.Click(); CommonMethods.test.Log(LogStatus.Info, "Added Language successfully"); Console.WriteLine("Added Language successfully"); //----------------------------------------------------------- //Click on Skill Button SkillBtn.Click(); //Click on Add New Skill Button AddNewSkillBtn.Click(); //Enter the skill //AddSkillText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Skill")); //Click the skill dropdown ChooseSkill.Click(); ChooseSkilllevel.Click(); AddSkill.Click(); CommonMethods.test.Log(LogStatus.Info, "Added Skills successfully"); Console.WriteLine("Added Skills successfully"); //--------------------------------------------------------- //Click on Education Tab EduBtn.Click(); //Add Education AddNewEducation.Click(); //Enter the University //EnterUniversity.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "University")); //Choose Country ChooseCountry.Click(); //Choose Country Level ChooseCountryOpt.Click(); //Choose Title ChooseTitle.Click(); ChooseTitleOpt.Click(); //Enter Degree //Degree.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Degree")); //Year of Graduation DegreeYear.Click(); DegreeYearOpt.Click(); AddEdu.Click(); CommonMethods.test.Log(LogStatus.Info, "Added Education successfully"); Console.WriteLine("Added Education successfully"); //------------------------------------------------- //Click on Certificates Tab CertiBtn.Click(); //Add new Certificate AddNewCerti.Click(); //Enter Certificate Name //EnterCerti.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Certificate")); //Enter Certified from //CertiFrom.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "CertifiedFrom")); //Enter the Year CertiYear.Click(); CertiYearOpt.Click(); AddCerti.Click(); CommonMethods.test.Log(LogStatus.Info, "Added Certificate successfully"); Console.WriteLine("Added Certificate successfully"); //----------------------------------------------------- }
public void AddSkills() { //Populate the Excel Sheet Global.ExcelLib.PopulateInCollection(Base.ExcelPath, "AddSkills"); GlobalDefinitions.Wait(); SkillLink.Click(); //loop for multiple properties getting added at single shot int loopNum = Base.RowCount + 2; for (int rowNum = 2; rowNum <= loopNum; rowNum++) { GlobalDefinitions.Wait(); AddNewSkillBtn.Click(); AddSkillText.SendKeys(ExcelLib.ReadData(rowNum, "Skill")); //ChooseLang.SendKeys(ExcelLib.ReadData(2, "ChooseLangLevel")); ChooseSkill.Click(); IWebElement SkillLevelDrpdwn = GlobalDefinitions.driver.FindElement(By.XPath("//div[@class='ui bottom attached tab segment tooltip-target active']//select[@name='level']")); SelectElement chooseSkillLevel = new SelectElement(SkillLevelDrpdwn); //select.SelectByText(ConstantHelpers.LevelFluent); var SkillLevelData = ExcelLib.ReadData(rowNum, "ChooseSkillLevel"); chooseSkillLevel.SelectByValue(SkillLevelData); AddSkill.Click(); //GlobalDefinitions.Wait(); } //saving screenshot var ScreenshotPath = Global.SaveScreenshot.SaveScreenshotClass(GlobalDefinitions.driver, "Adding is successful"); //Base.test.Log(RelevantCodes.ExtentReports.LogStatus.Pass, "Skills added successfully"); String ActualSkill = GlobalDefinitions.driver.FindElement(By.XPath("//td[contains(text(),'C#')]")).Text; Assert.AreEqual(ActualSkill, ExcelLib.ReadData(2, "Skill")); Console.WriteLine("Skill" + " " + ActualSkill + " " + "is added"); GlobalDefinitions.Wait(); String ActualSkill1 = GlobalDefinitions.driver.FindElement(By.XPath("//td[contains(text(),'POM')]")).Text; Assert.AreEqual(ActualSkill1, ExcelLib.ReadData(3, "Skill")); Console.WriteLine("Skill" + " " + ActualSkill1 + " " + "is added"); GlobalDefinitions.Wait(); String ActualSkill2 = GlobalDefinitions.driver.FindElement(By.XPath("//td[contains(text(),'Nunit')]")).Text; Assert.AreEqual(ActualSkill2, ExcelLib.ReadData(4, "Skill")); Console.WriteLine("Skill" + " " + ActualSkill2 + " " + "is added"); //Reading Language Level from Data excel sheet //Asserting the Skill level String ActualLevel = GlobalDefinitions.driver.FindElement(By.XPath("//td[contains(text(),'Intermediate')]")).Text; Assert.AreEqual(ActualLevel, ExcelLib.ReadData(2, "ChooseSkillLevel")); Console.WriteLine("Level" + " " + ActualLevel + " " + "is added"); GlobalDefinitions.Wait(); String ActualLevel1 = GlobalDefinitions.driver.FindElement(By.XPath("//td[contains(text(),'Expert')]")).Text; Assert.AreEqual(ActualLevel1, ExcelLib.ReadData(3, "ChooseSkillLevel")); Console.WriteLine("Level" + " " + ActualLevel1 + " " + "is added"); GlobalDefinitions.Wait(); String ActualLevel2 = GlobalDefinitions.driver.FindElement(By.XPath("//td[contains(text(),'Expert')]")).Text; Assert.AreEqual(ActualLevel2, ExcelLib.ReadData(4, "ChooseSkillLevel")); Console.WriteLine("Level" + " " + ActualLevel2 + " " + "is added"); }
internal void EditProfile() { //Populate the Excel Sheet GlobalDefinitions.ExcelLib.PopulateInCollections(Base.ExcelPath, "Profile"); GlobalDefinitions.wait(60); //builder.MoveToElement(HoursEdit).Build().Perform(); AvailabilityEdit.Click(); HoursEdit.Click(); EarnTargetEdit.Click(); AvailabilityDropDown.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "AvailableTime")); HoursDropDown.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Hours")); EarnTargetDropDown.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "EarnTarget")); //--------------------------------------------------------- #region Languages //Click on Add New Language button AddNewLangBtn.Click(); GlobalDefinitions.wait(20); //Enter the Language AddLangText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Language")); //Choose Language Level ChooseLang.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "LanguageLevel")); ChooseLang.Click(); AddLang.Click(); GlobalDefinitions.wait(10); Base.test.Log(LogStatus.Info, "Added Language successfully"); #endregion //----------------------------------------------------------- #region Skills //Click on Skill Tab SkillTab.Click(); //Click on Add New Skill Button AddNewSkillBtn.Click(); GlobalDefinitions.wait(20); //Enter the skill AddSkillText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Skill")); //Click the skill dropdown ChooseSkill.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "SkillLevel")); ChooseSkill.Click(); //Click Add button AddSkill.Click(); GlobalDefinitions.wait(10); Base.test.Log(LogStatus.Info, "Added Skills successfully"); #endregion //--------------------------------------------------------- #region Education //EducationTab Educationtab.Click(); //Add Education AddNewEducation.Click(); GlobalDefinitions.wait(20); //Enter the University EnterUniversity.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "University")); //Choose Country ChooseCountry.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Country")); ChooseCountry.Click(); GlobalDefinitions.wait(10); //Choose Title ChooseTitle.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Title")); ChooseTitle.Click(); GlobalDefinitions.wait(10); //Enter Degree Degree.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Degree")); //Year of Graduation DegreeYear.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "GraduationYear")); DegreeYear.Click(); GlobalDefinitions.wait(10); //Click Add Button AddEdu.Click(); GlobalDefinitions.wait(10); Base.test.Log(LogStatus.Info, "Added Education successfully"); #endregion //------------------------------------------------- #region Certification //CertificationTab CertificationTab.Click(); //Add new Certificate AddNewCerti.Click(); //Enter Certificate Name EnterCerti.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Certification")); //Enter Certified from CertiFrom.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Certified From")); //Enter the Year CertiYear.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "CertYear")); CertiYear.Click(); GlobalDefinitions.wait(10); AddCerti.Click(); GlobalDefinitions.wait(10); Base.test.Log(LogStatus.Info, "Added Certificate successfully"); #endregion //----------------------------------------------------- #region Description //Add Description DescriptionEdit.Click(); GlobalDefinitions.wait(100); DescriptionWrite.Click(); GlobalDefinitions.wait(120); DescriptionWrite.Clear(); GlobalDefinitions.wait(60); DescriptionWrite.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Description")); GlobalDefinitions.wait(30); Save.Click(); Base.test.Log(LogStatus.Info, "Added Description successfully"); #endregion }
internal void AddLanguageAndSkill() { //Populate the Excel Sheet GlobalDefinitions.ExcelLib.PopulateInCollection(Base.ExcelPath, "Profile"); Thread.Sleep(1000); //--------------------------------------------------------- //Click on Language Tab LanguageTab.Click(); //Click on Add New Language button AddNewLangBtn.Click(); //Enter the Language AddLangText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Language")); Assert.That(AddLangText != null); try { var Lang = GlobalDefinitions.driver.FindElement(By.XPath("//td[contains(text(),'Japanese')]")).Text; if (Lang == "Japanese") { // Base.test.Log(LogStatus.Info, "Language is already Exist!"); Assert.Fail("Language is already Exist!"); } } catch (Exception) { Base.test.Log(LogStatus.Info, "Can not find the Language "); } //Choose LanguageLevel ChooseLang.Click(); ChooseLang.SendKeys(Keys.ArrowDown + Keys.ArrowDown + Keys.Enter); //Click on Add Button in Language Tab AddLang.Click(); Base.test.Log(LogStatus.Info, "Added Language successfully"); //----------------------------------------------------------- //Click on Skill Tab SkillTab.Click(); //Click on Add New Skill Button AddNewSkillBtn.Click(); //Enter the skill AddSkillText.SendKeys(GlobalDefinitions.ExcelLib.ReadData(2, "Skill")); Assert.That(AddSkillText != null); try { var Skill = GlobalDefinitions.driver.FindElement(By.XPath("//td[contains(text(),'Automation Testing')]")).Text; if (Skill == "Automation Testing") { // Base.test.Log(LogStatus.Info, "Language is already Exist!"); Assert.Fail("Skill is already Exist!"); } } catch (Exception) { Base.test.Log(LogStatus.Info, "Can not find the Language "); } //Click the skill dropdown ChooseSkill.Click(); ChooseSkill.SendKeys(Keys.ArrowDown + Keys.ArrowDown + Keys.Enter); //Click on Add Button in Skill Tab AddSkill.Click(); Base.test.Log(LogStatus.Info, "Added Skills successfully"); }