public void AddResource(Duck animal, Farm farm) { if (_animals.Count < _capacity) { _animals.Add(animal); } else { ChooseDuckHouse.atCapacity = true; ChooseDuckHouse.CollectInput(farm, animal); } }
public void AddResource(Farm farm, Duck animal) { if (_animals.Count < _capacity) { _animals.Add(animal); ChooseDuckHouse.UserTriedToSelectAFullFacility = false; } else { ChooseDuckHouse.UserTriedToSelectAFullFacility = true; ChooseDuckHouse.CollectInput(farm, animal); } }
public void AddResource(Farm farm, Duck bird) { if (_ducks.Count < _capacity) { _ducks.Add(bird); } else { Console.WriteLine("**** That facility is not large enough ****"); Console.WriteLine("**** Please choose another one ****"); ChooseDuckHouse.CollectInput(farm, bird); } }