/// <summary> /// Reset to the default state /// </summary> public void Reset() { _mOnComplete = null; _mIsLoaded = false; _mIsPlaying = false; _mTime = DateTime.MinValue; _mCurrentFrame = 0; _mEffects.Clear(); }
/// <summary> /// Play the animation /// </summary> public override void Play() { //Debug.Log("Play"); if (!_mIsLoaded) { Load(); //Debug.LogError("Play Animation has not been loaded!"); //return; } // clear on play to avoid unsetting on a loop _mOnComplete = null; _mTime = DateTime.Now; //Time when animation started _mIsPlaying = true; _mCurrentFrame = 0; if (_mCurrentFrame < _mEffects.Count) { if (!_mIsPaused && ChromaConnectionManager.Instance.Connected) { //Debug.Log("SetEffect."); EffectResponseId effect = _mEffects[_mCurrentFrame]; if (null != effect) { ChromaUtils.SetEffect(effect.Id); } /* * //Silently fail * if (null != effect) * { * EffectIdentifierResponse result = ChromaUtils.SetEffect(effect.Id); * if (null == result || * result.Result != 0) * { * Debug.LogError("Failed to set effect!"); * } * } * else * { * Debug.LogError("Failed to set effect!"); * } */ } } }