public override bool DropInteract(ChoiceContent drop)
 {
     bool val = false;
     if(transform.parent != null)
     {
         val = ((ItemCollector)transform.parent.GetComponent(typeof(ItemCollector))).DropInteract(drop);
     }
     return val;
 }
示例#2
0
 public ChoiceContent[] GetLanguageChoice()
 {
     ChoiceContent[] choice = new ChoiceContent[name.Length+1];
     for(int i=0; i<name.Length; i++)
     {
         choice[i] = new ChoiceContent(new GUIContent(this.GetName(i)));
     }
     choice[choice.Length-1] = new ChoiceContent(new GUIContent(DataHolder.MainMenu().GetCancelText()));
     return choice;
 }
示例#3
0
 public override bool DropInteract(ChoiceContent drop)
 {
     bool val = false;
     if(EventStartType.DROP.Equals(this.startType) && GameHandler.IsControlField() &&
         this.CheckVariables() && this.gameObject.active && this.CheckDrop(drop))
     {
         this.CollectItem();
         val = true;
     }
     return val;
 }
示例#4
0
 public override bool DropInteract(ChoiceContent drop)
 {
     bool val = false;
     if(EventStartType.DROP.Equals(this.startType) &&
         this.CheckVariables() && this.gameObject.active && this.CheckDrop(drop))
     {
         this.CallSaveMenu();
         val = true;
     }
     return val;
 }
示例#5
0
 public DragSprite AddDragSprite(ChoiceContent cc)
 {
     DragSprite sprite = null;
     if(cc != null)
     {
         GameObject tmp = GameObject.CreatePrimitive(PrimitiveType.Plane);
         tmp.name = "_DragSprite";
         sprite = (DragSprite)tmp.AddComponent("DragSprite");
         sprite.drag = cc;
         this.AddSprite(sprite);
     }
     return sprite;
 }
示例#6
0
 /*
 ============================================================================
 Choice content array functions
 ============================================================================
 */
 public static ChoiceContent[] CreateChoiceContents(string[] choices)
 {
     ChoiceContent[] ch = null;
     if(choices != null)
     {
         ch = new ChoiceContent[choices.Length];
         for(int i=0; i<ch.Length; i++)
         {
             ch[i] = new ChoiceContent(choices[i]);
         }
     }
     return ch;
 }
示例#7
0
 public override bool DropInteract(ChoiceContent drop)
 {
     bool dropped = false;
     if(drop == null)
     {
         GameHandler.GetLevelHandler().BattleTargetClicked(this.combatant.battleID);
     }
     else if(DragOrigin.INVENTORY.Equals(drop.dragOrigin))
     {
         if(DragType.ITEM.Equals(drop.dragType))
         {
             dropped = this.UseItem(drop.dragID);
         }
         else if(DragType.SKILL.Equals(drop.dragType))
         {
             dropped = this.UseSkill(drop.dragID, drop.characterID, drop.dragLevel);
         }
         else if(DragType.WEAPON.Equals(drop.dragType) ||
             DragType.ARMOR.Equals(drop.dragType))
         {
             dropped = this.Equip(drop.dragID, drop.dragType);
         }
     }
     else if(DragOrigin.BATTLE_MENU.Equals(drop.dragOrigin))
     {
         Combatant c = DataHolder.BattleSystem().GetCombatantForBattleID(drop.characterID);
         if(c != null)
         {
             if(DragType.ITEM.Equals(drop.dragType))
             {
                 dropped = this.BattleItem(drop.dragID, c);
             }
             else if(DragType.SKILL.Equals(drop.dragType))
             {
                 dropped = this.BattleSkill(drop.dragID, c, drop.dragLevel);
             }
             else if(DragType.ATTACK.Equals(drop.dragType))
             {
                 dropped = this.BattleAttack(c);
             }
             if(dropped && c is Character)
             {
                 ((Character)c).EndBattleMenu(false);
                 GameHandler.GetLevelHandler().ExitBattleMenu();
             }
         }
     }
     return dropped;
 }
示例#8
0
 public bool CheckDrop(ChoiceContent drop)
 {
     bool check = false;
     if(drop != null && drop.dragID == this.dropID && (
         (DragType.ITEM.Equals(drop.dragType) && ItemDropType.ITEM.Equals(this.dropType)) ||
         (DragType.WEAPON.Equals(drop.dragType) && ItemDropType.WEAPON.Equals(this.dropType)) ||
         (DragType.ARMOR.Equals(drop.dragType) && ItemDropType.ARMOR.Equals(this.dropType))))
     {
         GameHandler.ChangeHappened(1, 0, 0);
         check = true;
         if(this.consumeDrop)
         {
             GameHandler.RemoveFromInventory(this.dropType, this.dropID, 1);
         }
     }
     return check;
 }
示例#9
0
 /*
 ============================================================================
 Init functions
 ============================================================================
 */
 public void Show(string name, string text, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar, bool dt)
 {
     this.destroyTextures = dt;
     if(this.skin == null) this.LoadSkins();
     if(this.fadeIn && !this.inDone) this.alpha = 0;
     if(this.sprite == null)
     {
         this.multiLabel.CreateContent(this, name, text, choices, speakerPortrait, bar);
         this.sprite = GameHandler.GUIHandler().AddDPSprite(this);
     }
     else
     {
         this.multiLabel.CreateContent(this, name, text, choices, speakerPortrait, bar);
     }
 }
示例#10
0
 public void Preload(string name, string text, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar)
 {
     if(this.skin == null) this.LoadSkins();
     if(this.fadeIn && !this.inDone) this.alpha = 0;
     this.multiLabel.CreateContent(this, name, text, choices, speakerPortrait, bar);
     this.preloaded = true;
     this.destroyTextures = false;
 }
示例#11
0
 public bool ShowChoice(DialoguePosition dp, string text, string name, ChoiceContent[] choices)
 {
     return this.ShowChoice(dp, text, name, choices, null, null);
 }
示例#12
0
 public ChoiceContent[] GetLoadFileChoice()
 {
     ChoiceContent[] choice;
     int offset = 0;
     if(SaveHandler.FileExists(SaveHandler.AUTOSAVE_INDEX))
     {
         choice = new ChoiceContent[this.maxSaveGames+2];
         offset = 1;
         choice[0] = new ChoiceContent(new GUIContent(SaveHandler.GetFileInfo(-1), this.fileIcon), true);
     }
     else choice = new ChoiceContent[this.maxSaveGames+1];
     for(int i=0; i<choice.Length-1-offset; i++)
     {
         choice[i+offset] = new ChoiceContent(new GUIContent(SaveHandler.GetFileInfo(i), this.fileIcon), SaveHandler.FileExists(i));
     }
     choice[choice.Length-1] = new ChoiceContent(new GUIContent(this.spCancelText[GameHandler.GetLanguage()]));
     return choice;
 }
示例#13
0
 public ChoiceContent CheckDrop(Vector2 mousePosition)
 {
     ChoiceContent cc = null;
     if(this.choice != null && this.dp.IsInWindow(mousePosition))
     {
         float scrollOffsetY = 0;
         if(this.addScroll)
         {
             scrollOffsetY = -(dp.scrollBoundTop-dp.scrollSize.y)/dp.scrollPixelVertical;
         }
         for(int i=0; i<this.choice.Length; i++)
         {
             if(this.choice[i].droptarget &&
                 this.choice[i].CheckClicked(mousePosition, scrollOffsetY,
                     new Vector2(dp.currentPos.x+dp.boxPadding.x,
                     dp.currentPos.y+dp.boxPadding.y)))
             {
                 cc = this.choice[i];
                 break;
             }
         }
         // return something cause drop is in window
         if(cc == null) cc = new ChoiceContent("");
     }
     return cc;
 }
示例#14
0
 public ChoiceContent[] GetSavePointChoice()
 {
     ChoiceContent[] choice;
     if(this.showLoad)
     {
         choice = new ChoiceContent[3];
         choice[0] = new ChoiceContent(new GUIContent(this.spSaveText[GameHandler.GetLanguage()]));
         choice[1] = new ChoiceContent(new GUIContent(this.spLoadText[GameHandler.GetLanguage()]));
         choice[2] = new ChoiceContent(new GUIContent(this.spCancelText[GameHandler.GetLanguage()]));
     }
     else
     {
         choice = new ChoiceContent[2];
         choice[0] = new ChoiceContent(new GUIContent(this.spSaveText[GameHandler.GetLanguage()]));
         choice[1] = new ChoiceContent(new GUIContent(this.spCancelText[GameHandler.GetLanguage()]));
     }
     return choice;
 }
示例#15
0
 public static ChoiceContent[] Remove(int index, ChoiceContent[] list)
 {
     ArrayList tmp = new ArrayList();
     foreach(ChoiceContent str in list) tmp.Add(str);
     tmp.RemoveAt(index);
     return tmp.ToArray(typeof(ChoiceContent)) as ChoiceContent[];
 }
示例#16
0
 public ChoiceContent GetDropOnPosition(Vector2 pos)
 {
     ChoiceContent cc = null;
     if(this.choice != null &&
             this.windowRect.x < pos.x &&
             this.windowRect.y < pos.y &&
             (this.windowRect.x + this.windowRect.width) > pos.x &&
             (this.windowRect.y + this.viewHeight) > pos.y)
     {
         for(int i=0; i<this.choice.Length; i++)
         {
             if(this.choice[i].droptarget &&
                 (this.choicePositions[i].x) < pos.x &&
                 (this.choicePositions[i].y - this.scroll.y) < pos.y &&
                 (this.choicePositions[i].x + this.choiceSizes[i].x) > pos.x &&
                 (this.choicePositions[i].y + this.choiceSizes[i].y - this.scroll.y) > pos.y)
             {
                 cc = this.choice[i];
                 break;
             }
         }
         // return something cause drop is in window
         if(cc == null) cc = new ChoiceContent("");
     }
     return cc;
 }
示例#17
0
 /*
 ============================================================================
 Menu functions
 ============================================================================
 */
 public ChoiceContent[] GetDifficultyChoice(bool addCancel)
 {
     ChoiceContent[] choice = new ChoiceContent[this.difficulty.Length];
     for(int i=0; i<choice.Length; i++)
     {
         choice[i] = this.GetChoiceContent(i, HUDContentType.BOTH);
     }
     if(addCancel)
     {
         choice = ArrayHelper.Add(new ChoiceContent(new GUIContent(DataHolder.MainMenu().GetCancelText())), choice);
     }
     return choice;
 }
示例#18
0
 public bool EqualContent(string text, ChoiceContent[] choices)
 {
     bool equals = false;
     if(this.bgTexture != null && this.contentTexture != null &&
         this.text == text && this.EqualChoices(choices))
     {
         equals = true;
     }
     return equals;
 }
示例#19
0
 public bool EqualChoices(ChoiceContent[] choices)
 {
     bool equals = false;
     if(this.choice == null && choices == null) equals = true;
     else if(this.choice != null && choices != null &&
             this.choice.Length == choices.Length)
     {
         equals = true;
         for(int i=0; i<this.choice.Length; i++)
         {
             if(!this.choice[i].EqualsWithoutActive(choices[i]))
             {
                 equals = false;
                 break;
             }
         }
     }
     return equals;
 }
示例#20
0
    public void CreateContent(DialoguePosition dp, string name, string text, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar)
    {
        this.dp = dp;
        // if same content > exit, nothing to do
        if(this.EqualContent(text, choices))
        {
            bool change = false;
            for(int i=0; i<this.choice.Length; i++)
            {
                if(this.choice[i].ActiveChange(dp, choices[i].active))
                {
                    change = true;
                    this.contentTexture = this.choice[i].SetTexture(this.contentTexture, dp, i==this.selection);
                }
            }
            if(change) this.contentTexture.Apply();
            return;
        }

        this.text = text;
        this.speakerPortrait = speakerPortrait;
        this.bar = bar;
        TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
        textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
        textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

        text = MultiLabel.ReplaceSpecials(text);
        this.content = new MultiContent(text, dp);
        if(choices != null)
        {
            this.choice = choices;
            this.choicePositions = new Vector2[choices.Length];
            this.choiceSizes = new Vector2[choices.Length];
            this.maxSelection = choices.Length;
            for(int i=0; i<this.choice.Length; i++)
            {
                this.choice[i].InitContent(dp);
            }
        }
        else
        {
            this.choice = null;
            this.maxSelection = 0;
        }

        float contentHeightAdd = 0;
        if(this.choice != null)
        {
            colFill = dp.columnFill;
            if(ColumnFill.VERTICAL.Equals(colFill))
            {
                maxCol = (int)Mathf.Ceil(((float)choice.Length) / ((float)dp.choiceColumns));
                colCount = dp.choiceColumns;
            }
            else
            {
                maxCol = dp.choiceColumns;
                colCount = (int)Mathf.Ceil(((float)choice.Length) / ((float)dp.choiceColumns));
            }

            float addHlp = 0;
            if(dp.choiceColumns > 1)
            {
                for(int i=0; i<this.choice.Length; i++)
                {
                    if(addHlp < this.choice[i].leftSize.y) addHlp = this.choice[i].leftSize.y;
                    if(addHlp < this.choice[i].rightSize.y) addHlp = this.choice[i].rightSize.y;
                    if(addHlp < this.choice[i].titleSize.y) addHlp = this.choice[i].titleSize.y;
                }
                if(ColumnFill.VERTICAL.Equals(colFill))
                {
                    contentHeightAdd = addHlp*maxCol+dp.columnSpacing*(maxCol-1);
                }
                else
                {
                    contentHeightAdd = addHlp*colCount+dp.columnSpacing*(colCount-1);
                }
            }
            else
            {
                for(int i=0; i<this.choice.Length; i++)
                {
                    addHlp = this.choice[i].leftSize.y;
                    if(addHlp < this.choice[i].rightSize.y) addHlp = this.choice[i].rightSize.y;
                    if(addHlp < this.choice[i].titleSize.y) addHlp = this.choice[i].titleSize.y;
                    contentHeightAdd += addHlp;
                    if(i < this.choice.Length-1) contentHeightAdd += dp.columnSpacing;
                }
            }
        }

        if(dp.autoCollapse && !DataHolder.GameSettings().noAutoCollapse)
        {
            dp.boxBounds.height = this.content.yPos + dp.boxPadding.y + dp.boxPadding.w + contentHeightAdd;
            textPosition.bounds.height = this.content.yPos + contentHeightAdd;
        }
        this.addScroll = false;
        if(dp.scrollable && (this.content.yPos + contentHeightAdd) > textPosition.bounds.height)
        {
            textPosition.bounds.height = this.content.yPos + contentHeightAdd;
            textPosition.bounds.width -= dp.skin.verticalScrollbarThumb.fixedWidth;
            this.addScroll = true;
        }

        Rect b = this.AddBox(textPosition);
        float p2OffsetY = this.AddContent(textPosition);
        this.AddScroll(b, p2OffsetY, textPosition);
        this.AddName(name);
        this.AddOk();
        this.newTextures = true;
    }
示例#21
0
 public bool ShowChoice(DialoguePosition dp, string text, string name, GUIContent[] choices, SpeakerPortrait speakerPortrait)
 {
     ChoiceContent[] ch = new ChoiceContent[choices.Length];
     for(int i=0; i<ch.Length; i++)
     {
         ch[i] = new ChoiceContent(choices[i]);
     }
     return this.ShowChoice(dp, text, name, ch, speakerPortrait, null);
 }
示例#22
0
 public static ChoiceContent[] Add(ChoiceContent n, ChoiceContent[] list)
 {
     ArrayList tmp = new ArrayList();
     foreach(ChoiceContent str in list) tmp.Add(str);
     tmp.Add(n);
     return tmp.ToArray(typeof(ChoiceContent)) as ChoiceContent[];
 }
示例#23
0
 public bool EqualsWithoutActive(ChoiceContent cc)
 {
     bool equals = false;
     if(this.info == cc.info && this.isButton == cc.isButton &&
         this.CompareGUIContent(this.content, cc.content) &&
         this.CompareGUIContent(this.title, cc.title))
     {
         equals = true;
     }
     return equals;
 }
示例#24
0
 public ChoiceContent[] GetMainMenuChoice()
 {
     ChoiceContent[] choice = new ChoiceContent[] {new ChoiceContent(new GUIContent(this.newGameText[GameHandler.GetLanguage()], this.newIcon))};
     if(this.showLoad) choice = ArrayHelper.Add(new ChoiceContent(new GUIContent(this.loadGameText[GameHandler.GetLanguage()], this.loadIcon), SaveHandler.FileExists()), choice);
     if(this.showLanguage) choice = ArrayHelper.Add(new ChoiceContent(new GUIContent(this.languageText[GameHandler.GetLanguage()], this.languageIcon)), choice);
     if(this.showAbout) choice = ArrayHelper.Add(new ChoiceContent(new GUIContent(this.aboutText[GameHandler.GetLanguage()], this.aboutIcon)), choice);
     if(this.showExit) choice = ArrayHelper.Add(new ChoiceContent(new GUIContent(this.exitText[GameHandler.GetLanguage()], this.exitIcon)), choice);
     return choice;
 }
示例#25
0
 public ChoiceContent[] GetFileList(bool isLoad)
 {
     ChoiceContent[] choice;
     int offset = 0;
     if(isLoad && SaveHandler.FileExists(SaveHandler.AUTOSAVE_INDEX))
     {
         choice = new ChoiceContent[this.maxSaveGames+1];
         offset = 1;
         choice[0] = new ChoiceContent(new GUIContent(
                 SaveHandler.GetFileInfo(SaveHandler.AUTOSAVE_INDEX), this.fileIcon), true);
     }
     else choice = new ChoiceContent[this.maxSaveGames];
     for(int i=0; i<choice.Length-offset; i++)
     {
         if(isLoad)
         {
             choice[i+offset] = new ChoiceContent(new GUIContent(SaveHandler.GetFileInfo(i), this.fileIcon), SaveHandler.FileExists(i));
         }
         else
         {
             choice[i] = new ChoiceContent(new GUIContent(SaveHandler.GetFileInfo(i), this.fileIcon));
         }
     }
     return choice;
 }
示例#26
0
 public ChoiceContent[] GetYesNoChoice()
 {
     ChoiceContent[] choice = new ChoiceContent[2];
     choice[0] = new ChoiceContent(new GUIContent(this.questionYes[GameHandler.GetLanguage()]));
     choice[1] = new ChoiceContent(new GUIContent(this.questionNo[GameHandler.GetLanguage()]));
     return choice;
 }
示例#27
0
 public ChoiceContent[] GetSaveFileChoice()
 {
     ChoiceContent[] choice = new ChoiceContent[this.maxSaveGames+1];
     for(int i=0; i<choice.Length-1; i++)
     {
         choice[i] = new ChoiceContent(new GUIContent(SaveHandler.GetFileInfo(i), this.fileIcon));
     }
     choice[choice.Length-1] = new ChoiceContent(new GUIContent(this.spCancelText[GameHandler.GetLanguage()]));
     return choice;
 }
示例#28
0
    public bool ShowChoice(DialoguePosition dp, string text, string name, ChoiceContent[] choices, SpeakerPortrait speakerPortrait, StatusBar[] bar)
    {
        bool press = false;
        if(dp.skin) GUI.skin = dp.skin;

        this.maxSelection = choices.Length;

        Color c = GUI.backgroundColor;
        c.a = dp.alpha;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = dp.alpha;
        GUI.color = c;

        if(this.newContent || this.content == null)
        {
            GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
            shadowStyle.normal.textColor = DataHolder.Color(1);
            GUIStyle textStyle = new GUIStyle(GUI.skin.label);
            textStyle.wordWrap = false;
            TextPosition textPosition = new TextPosition(dp.boxBounds, dp.boxPadding, dp.lineSpacing);
            textPosition.bounds.width -= (dp.boxPadding.x + dp.boxPadding.z);
            textPosition.bounds.height -= (dp.boxPadding.y + dp.boxPadding.w);

            text = MultiLabel.ReplaceSpecials(text);
            this.content = new MultiContent(text, textStyle, shadowStyle, textPosition, dp.scrollable);
            this.choice = choices;
            this.choicePositions = new Vector2[choices.Length];
            this.choiceSizes = new Vector2[choices.Length];
            for(int i=0; i<choice.Length; i++)
            {
                choice[i].InitContent(textStyle, shadowStyle, textPosition, dp.scrollable, dp.selectFirst);
                if(dp.showShadow) choice[i].SetDragGUI(dp.skin, textStyle, shadowStyle, dp.choicePadding.x, dp.shadowOffset);
                else choice[i].SetDragGUI(dp.skin, textStyle, null, dp.choicePadding.x, dp.shadowOffset);
                this.choicePositions[i] = new Vector2(0, 0);
                this.choiceSizes[i] = new Vector2(0, 0);
            }
            this.newContent = false;
        }

        if(speakerPortrait != null && !speakerPortrait.inBox)
        {
            speakerPortrait.ShowPortrait();
        }

        this.windowRect.x = dp.currentPos.x;
        this.windowRect.y = dp.currentPos.y;
        this.windowRect.width = dp.boxBounds.width;
        this.windowRect.height = dp.boxBounds.height;

        int windowID = dp.GetWindowID();

        this.dp = dp;
        this.text = text;
        this.speakerPortrait = speakerPortrait;
        this.bar = bar;

        if(dp.isDragWindow)
        {
            this.windowRect = GUI.Window(windowID, this.windowRect, ChoiceWindow, name);
            if(dp.currentPos.x != this.windowRect.x || dp.currentPos.y != this.windowRect.y)
            {
                if(dp.focusable) GameHandler.WindowHandler().SetFocusID(windowID);

                if(DataHolder.GameSettings().saveWindowDrag)
                {
                    if(this.windowRect.x < 0) this.windowRect.x = 0;
                    else if((this.windowRect.x+this.windowRect.width) > DataHolder.GameSettings().defaultScreen.x)
                    {
                        this.windowRect.x = DataHolder.GameSettings().defaultScreen.x-this.windowRect.width;
                    }
                    if(this.windowRect.y < 0) this.windowRect.y = 0;
                    else if((this.windowRect.y+this.windowRect.height) > DataHolder.GameSettings().defaultScreen.y)
                    {
                        this.windowRect.y = DataHolder.GameSettings().defaultScreen.y-this.windowRect.height;
                    }
                }
                dp.currentPos.x = this.windowRect.x;
                dp.currentPos.y = this.windowRect.y;
                dp.SetBasePosition(this.windowRect.x, this.windowRect.y);
            }
        }
        else
        {
            if(name != "")
            {
                GUIStyle shadowStyle = new GUIStyle(GUI.skin.label);
                shadowStyle.normal.textColor = DataHolder.Color(1);
                GUIStyle textStyle = new GUIStyle(GUI.skin.label);
                textStyle.wordWrap = false;

                if(dp.nameSkin) GUI.skin = dp.nameSkin;
                Vector2 v = textStyle.CalcSize(new GUIContent(name));
                TextPosition namePosition = new TextPosition(dp.nameBounds, dp.namePadding, 0);
                namePosition.bounds.x = dp.currentPos.x+dp.nameOffset.x;
                namePosition.bounds.y = dp.currentPos.y+dp.nameOffset.y;
                namePosition.bounds.width = v.x + dp.namePadding.x + dp.namePadding.z;
                if(dp.showNameBox) GUI.Box(namePosition.bounds, "");
                namePosition.bounds.x += dp.namePadding.x;
                namePosition.bounds.y += dp.namePadding.y;
                namePosition.bounds.width -= (dp.namePadding.x + dp.namePadding.z);
                namePosition.bounds.height -= (dp.namePadding.y + dp.namePadding.w);
                if(dp.showShadow)
                {
                    GUI.Label(
                        new Rect(namePosition.bounds.x + dp.shadowOffset.x, namePosition.bounds.y + dp.shadowOffset.y,
                                namePosition.bounds.width, namePosition.bounds.height),
                        name, shadowStyle);
                }

                GUI.Label(new Rect(namePosition.bounds.x, namePosition.bounds.y, namePosition.bounds.width, namePosition.bounds.height),
                        name, textStyle);
                if(dp.skin) GUI.skin = dp.skin;
            }

            if(dp.showBox)
            {
                this.windowRect = GUI.Window(windowID, this.windowRect, ChoiceWindow, "", "box");
            }
            else
            {
                GUI.BeginGroup(this.windowRect);
                this.ChoiceWindow(-1);
                GUI.EndGroup();
            }
        }

        if(this.windowPress)
        {
            press = true;
            this.windowPress = false;
        }

        c = GUI.backgroundColor;
        c.a = 1;
        GUI.backgroundColor = c;
        c = GUI.color;
        c.a = 1;
        GUI.color = c;

        return press;
    }
示例#29
0
 public ChoiceContent[] GetYesNoChoice()
 {
     ChoiceContent[] choice = new ChoiceContent[2];
     choice[0] = new ChoiceContent(new GUIContent(this.saveYesText[GameHandler.GetLanguage()]));
     choice[1] = new ChoiceContent(new GUIContent(this.saveNoText[GameHandler.GetLanguage()]));
     return choice;
 }
示例#30
0
 public ChoiceContent GetTimeContent(HUDContentType type)
 {
     ChoiceContent cc = null;
     if(HUDContentType.TEXT.Equals(type))
     {
         cc = new ChoiceContent(new GUIContent(this.GetTimeText()));
     }
     else if(HUDContentType.ICON.Equals(type))
     {
         cc = new ChoiceContent(new GUIContent(this.timeIcon));
     }
     else if(HUDContentType.BOTH.Equals(type))
     {
         cc = new ChoiceContent(new GUIContent(this.GetTimeText(), this.timeIcon));
     }
     return cc;
 }