private IEnumerator Copy(IAccessLocation source, IAccessLocation dest) { ChipstarLog.Log_WriteLocalBundle(source, dest); if (File.Exists(dest.FullPath)) { ChipstarLog.Log($"Exsists File::{dest}"); yield break; } var www = UnityWebRequest.Get(source.FullPath); var handler = new DownloadHandlerFile(dest.FullPath); www.downloadHandler = handler; yield return(www.SendWebRequest()); }