void Start() { body.Sleep(); fly.setAutomaticFly(true, flyRange); fly.setSpeed(flySpeed); ReloadableManager.Instance.register(this as IReloadable, transform.position); PauseGameManager.Instance.register(this as IPausable, gameObject); }
void Start() { body.Sleep(); fly.setAutomaticFly(true, flyRange); fly.setSpeed(flySpeed); }