private void Awake() { chipTextManager = GetComponent <ChipTextManager>(); cardMask = LayerMask.GetMask("cardMask"); chipStashMask = LayerMask.GetMask("chipStashMask"); cameraMovement = gameObject.GetComponent <CameraMovement>(); }
private void Awake() { chipTextManager = FindObjectOfType <ChipTextManager>(); cameraMovement = Camera.main.GetComponent <CameraMovement>(); goldChips = new List <GameObject>(); whiteChips = new List <GameObject>(); blueChips = new List <GameObject>(); greenChips = new List <GameObject>(); redChips = new List <GameObject>(); blackChips = new List <GameObject>(); freeBookedPlaces = new List <bool>(); for (int i = 0; i < 4; i++) { freeBookedPlaces.Add(true); } nobleCardStash = (NobleCardStash)FindObjectOfType(typeof(NobleCardStash)); whiteChipNumber = 0; blueChipNumber = 0; greenChipNumber = 0; redChipNumber = 0; blackChipNumber = 0; goldChipNumber = 0; chipsToTake = 3; chipsTaken = new List <string>(); chipStashes = new List <ChipStashService>((ChipStashService[])FindObjectsOfType(typeof(ChipStashService))); }