public void ShowEffPlayerAddBet(short _chipIndex, sbyte _indexBet) { if (currentGameState != GameState.Bet) { return; } if (_chipIndex == -1) { Debug.LogError(">>> chipIndex = -1"); return; } Vector2 _posStart = iconGoldHolder.position; Vector2 _posEnd = listTableBet[_indexBet].transform.position; _posEnd.x = Random.Range(_posEnd.x - 0.2f, _posEnd.x + 0.2f); _posEnd.y = Random.Range(_posEnd.y - 0.2f, _posEnd.y + 0.2f); IChipInfo _chipInfo = panelListChip.listChipDetail[_chipIndex].chipInfo; ChipObjectController _tmpChip = LeanPool.Spawn(chipPrefab.gameObject, _posStart, Quaternion.identity).GetComponent <ChipObjectController>(); effectPoolManager.AddObject(_tmpChip); _tmpChip.SetData(_chipInfo, sortingLayerManager.sortingLayerInfo_ChipObject, ratioScale); _tmpChip.SetUpMoveToTableBet(_posEnd); _tmpChip.RegisCallbackJustMoveFinished(_indexBet, (_i) => { MyAudioManager.instance.PlaySfx(myAudioInfo.sfx_Bet); }); }
public void SetUpPlayerAddBet(short _sessionid, short _chipIndex, sbyte _indexBet, long _GOLD) { if (!AnimalRacing_GamePlay_Manager.instance.CanShowPlayerAddBet()) { return; } if (_chipIndex == -1) { Debug.LogError(">>> chipIndex = -1"); return; } Vector3 _posStart = Vector3.zero; Vector3 _posEnd = panelTableBet.listBetOption[_indexBet].imgAvatar.transform.position; _posEnd.x = Random.Range(_posEnd.x - 0.2f, _posEnd.x + 0.2f); _posEnd.y = Random.Range(_posEnd.y - 0.2f, _posEnd.y + 0.2f); bool _isError = true; if (_sessionid == DataManager.instance.userData.sessionId) { _posStart = panelUserInGame.userAvata.transform.position; panelUserInGame.RefreshGoldInfo(); panelListChip.SetFocusChipAgain(); _isError = false; } else { for (int i = 0; i < listOtherPlayerInfo.Count; i++) { if (listOtherPlayerInfo[i].data != null) { if (listOtherPlayerInfo[i].data.sessionId == _sessionid) { _posStart = listOtherPlayerInfo[i].transform.position; listOtherPlayerInfo[i].RefreshGoldInfo(); _isError = false; break; } } } } if (!_isError) { IChipInfo _chipInfo = panelListChip.listChipDetail[_chipIndex].chipInfo; ChipObjectController _tmpChip = LeanPool.Spawn(chipPrefab.gameObject, _posStart, Quaternion.identity).GetComponent <ChipObjectController>(); effectPoolManager.AddObject(_tmpChip); _tmpChip.SetData(_chipInfo, AnimalRacing_GamePlay_Manager.instance.sortingLayerManager.sortingLayerInfo_ChipObject, 1f); _tmpChip.RegisCallbackJustMoveFinished(_indexBet, (_i) => { panelTableBet.listBetOption[_i].ShowGlow(); if (AnimalRacing_GamePlay_Manager.instance.CanPlayMusicAndSfx()) { MyAudioManager.instance.PlaySfx(AnimalRacing_GamePlay_Manager.instance.myAudioInfo.sfx_Bet); } }); _tmpChip.SetUpMoveToTableBet(_posEnd); } }