static int Stop(IntPtr L) { try { ToLua.CheckArgsCount(L, 1); ChipAnim obj = (ChipAnim)ToLua.CheckObject <ChipAnim>(L, 1); obj.Stop(); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int AddDoneFunction(IntPtr L) { try { ToLua.CheckArgsCount(L, 2); ChipAnim obj = (ChipAnim)ToLua.CheckObject <ChipAnim>(L, 1); LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.AddDoneFunction(arg0); return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e)); } }
static int set_DoneFunction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChipAnim obj = (ChipAnim)o; LuaFunction arg0 = ToLua.CheckLuaFunction(L, 2); obj.DoneFunction = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index DoneFunction on a nil value")); } }
static int set_Loop(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChipAnim obj = (ChipAnim)o; bool arg0 = LuaDLL.luaL_checkboolean(L, 2); obj.Loop = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Loop on a nil value")); } }
static int set_SpriteFrames(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChipAnim obj = (ChipAnim)o; System.Collections.Generic.List <UnityEngine.Sprite> arg0 = (System.Collections.Generic.List <UnityEngine.Sprite>)ToLua.CheckObject(L, 2, typeof(System.Collections.Generic.List <UnityEngine.Sprite>)); obj.SpriteFrames = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SpriteFrames on a nil value")); } }
static int set_FPS(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChipAnim obj = (ChipAnim)o; float arg0 = (float)LuaDLL.luaL_checknumber(L, 2); obj.FPS = arg0; return(0); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index FPS on a nil value")); } }
static int get_FrameCount(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChipAnim obj = (ChipAnim)o; int ret = obj.FrameCount; LuaDLL.lua_pushinteger(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index FrameCount on a nil value")); } }
static int get_DoneFunction(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChipAnim obj = (ChipAnim)o; LuaInterface.LuaFunction ret = obj.DoneFunction; ToLua.Push(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index DoneFunction on a nil value")); } }
static int get_Loop(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChipAnim obj = (ChipAnim)o; bool ret = obj.Loop; LuaDLL.lua_pushboolean(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index Loop on a nil value")); } }
static int get_SpriteFrames(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChipAnim obj = (ChipAnim)o; System.Collections.Generic.List <UnityEngine.Sprite> ret = obj.SpriteFrames; ToLua.PushSealed(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index SpriteFrames on a nil value")); } }
static int get_FPS(IntPtr L) { object o = null; try { o = ToLua.ToObject(L, 1); ChipAnim obj = (ChipAnim)o; float ret = obj.FPS; LuaDLL.lua_pushnumber(L, ret); return(1); } catch (Exception e) { return(LuaDLL.toluaL_exception(L, e, o, "attempt to index FPS on a nil value")); } }