public ChineseCheckersMainGameClass(IGamePackageResolver resolver, IEventAggregator aggregator, BasicData basic, TestOptions test, ChineseCheckersVMData model, IMultiplayerSaveState state, IAsyncDelayer delay, CommandContainer command, ChineseCheckersGameContainer container, GameBoardProcesses gameBoard ) : base(resolver, aggregator, basic, test, model, state, delay, command, container) { _gameContainer = container; _gameBoard = gameBoard; _gameContainer.Model = model; _gameContainer.CanMove = (() => !command.IsExecuting); _gameContainer.MakeMoveAsync = PrivateMoveAsync; SaveRoot.Init(_gameContainer); }
public GameBoardGraphicsCP(ChineseCheckersGameContainer gameContainer) : base(gameContainer.Resolver) { _gameContainer = gameContainer; //hopefully no need to draw board early. hopefully won't regret this. DrawBoardEarly = true; //looks like i do have this as well. }