/// <summary> /// Creates an array of objects that represent each class that inherits from Primate /// </summary> /// <returns>Array of classes that inherit from Primate</returns> public static Primate[] CreatePrimates() { Primate[] primates = new Primate[3]; primates[0] = new Lemur(); primates[1] = new Chimpanzee(); primates[2] = new Proboscis(); return(primates); }
public static bool ChimpIsMammal() { Chimpanzee c = new Chimpanzee(); if (c is Mammal) { return(true); } return(false); }
//People think that monkeys and apes are the same thing. Isn't! //While monkeys have tails and don't have appendix, the apes are the opposite. //So.. we've a problem with de Liskov principle, if a chimpanzee is not a monkey, the chimpanzee class cannot be substituted //by monkey class static void Main(string[] args) { Monkey monkey = new Monkey(); monkey.ShowTail(); Monkey chimpanzee = new Chimpanzee(); chimpanzee.ShowTail(); Console.ReadLine(); }
static void Main(string[] args) { Console.WriteLine("Hello World!"); Beagle beagle = new Beagle(); Console.WriteLine(beagle.IsHunter); Console.WriteLine(beagle.DoTrick()); Console.WriteLine(beagle.EatFood()); Console.WriteLine(beagle.FormsGroup()); Console.WriteLine(beagle.MakesBabies()); Console.WriteLine(beagle.LearnTrick()); Husky husky = new Husky(); Console.WriteLine(husky.LovesSnow); Console.WriteLine(husky.DoTrick()); Console.WriteLine(husky.EatFood()); Console.WriteLine(husky.FormsGroup()); Console.WriteLine(husky.MakesBabies()); Console.WriteLine(husky.LearnTrick()); Chimpanzee chimp = new Chimpanzee(); Console.WriteLine(chimp.HasHeart); Console.WriteLine(chimp.NumberOfLegs); Console.WriteLine(chimp.EatFood()); Console.WriteLine(chimp.FormsGroup()); Console.WriteLine(chimp.MakesBabies()); Console.WriteLine(beagle.MakeSound()); Dolphin dolphin = new Dolphin(); Console.WriteLine(dolphin.HasHeart); Console.WriteLine(dolphin.BreathesAir); Console.WriteLine(dolphin.HasScales); Console.WriteLine(dolphin.DoTrick()); Console.WriteLine(dolphin.EatFood()); Console.WriteLine(dolphin.EatsHumans()); Console.WriteLine(dolphin.MakesBabies()); Console.WriteLine(dolphin.MakeSound()); Shark shark = new Shark(); Console.WriteLine(shark.HasHeart); Console.WriteLine(shark.BreathesAir); Console.WriteLine(shark.HasScales); Console.WriteLine(shark.EatFood()); Console.WriteLine(shark.EatsHumans()); Console.WriteLine(shark.MakeSound()); }
static void Main(string[] args) { Primate chimpanzee = new Chimpanzee(); Console.WriteLine(chimpanzee.ToString()); Primate monkey = new Monkey(); Console.WriteLine(monkey.ToString()); Monkey monkey2 = new Monkey(); monkey2.ShowTail(); Console.ReadLine(); }
static void Main(string[] args) { IHuman human1 = new Man(); IHuman human2 = new Woman(); IMonkey monkey1 = new Baboon(); IMonkey monkey2 = new Chimpanzee(); IMonkey monkey3 = new Gorilla(); IMonkey humanMonkey1 = new HumanAdapter(human1); IMonkey humanMonkey2 = new HumanAdapter(human2); monkey1.Screech(); monkey2.Screech(); monkey3.Screech(); humanMonkey1.Screech(); humanMonkey2.Screech(); }
/// <summary> /// Creates an instance of the zoo class and configures it as the Como Zoo. /// </summary> private void CreateComoZoo() { // Create an instance of the Zoo class. this.comoZoo = new Zoo("Como Zoo", 1000, 4, 0.75m, 15.00m, 3640.25m, new Employee("Sam", 42), new Employee("Flora", 98), 3); // Add money to the animal snack machine. this.comoZoo.AnimalSnackMachine.AddMoney(42.75m); // Define an animal variable. Animal animal; // Create a new Dingo and add him to the list of animals. animal = new Dingo("Dolly", 4, 35.3); animal.MakePregnant(); this.comoZoo.AddAnimal(animal); // Create a new Dingo and add him to the list of animals. animal = new Dingo("Dixie", 3, 33.8); animal.MakePregnant(); this.comoZoo.AddAnimal(animal); // Create a new platypus and add him to the list of animals. animal = new Platypus("Patty", 2, 15.5); animal.MakePregnant(); this.comoZoo.AddAnimal(animal); // Create a new Hummingbird and add him to the list of animals. animal = new Hummingbird("Harold", 1, 0.5); this.comoZoo.AddAnimal(animal); // Create a new chimp and add him to the list of animals. animal = new Chimpanzee("Noah", 12, 500); this.comoZoo.AddAnimal(animal); // Create a new eagle and add him to the list of animals. animal = new Eagle("Tracy", 300, 10); this.comoZoo.AddAnimal(animal); // Create a new kangaroo and add him to the list of animals. animal = new Kangaroo("Jeff", 25, 30); this.comoZoo.AddAnimal(animal); // Create a new ostrich and add him to the list of animals. animal = new Ostrich("Jake", 40, 200); this.comoZoo.AddAnimal(animal); // Create a new shark and add him to the list of animals. animal = new Shark("Max", 23, 185); this.comoZoo.AddAnimal(animal); // Create a new squirrel and them to the list. animal = new Squirrel("Matt", 21, 200); this.comoZoo.AddAnimal(animal); // Create a guest. Guest guest = new Guest("Greg", 44, 150.35m, "Brown"); // Add the guest and sell the ticket to the guest. this.comoZoo.AddGuest(guest, this.comoZoo.SellTicket(guest)); // Create a guest. guest = new Guest("Darla", 11, 25.25m, "Salmon"); // Add the guest and sell the ticket to the guest. this.comoZoo.AddGuest(guest, this.comoZoo.SellTicket(guest)); }
public static void Main(string[] args) { Console.WriteLine("Welcome to my zoo!\n"); Console.WriteLine("My zoo has an abstract base class called Mammal.\nMammals" + " have 1) an abstract name and 2) an abstract age, and can 1) eat (abstract) and 2) make a sound (virtual).\n"); Console.WriteLine("\n\nHit <ENTER> to continue."); Console.ReadLine(); //Show info about Bears and demo different Bear subclasses Console.WriteLine("The class 'Bear' inherits from Mammal and overrides all properties and methods. Bear additionally" + " adds a virtual property called ClawLength and an abstract method called Hunts().\n"); Console.WriteLine("There are three Bear descendent classes: Panda, Grizzly, and PolarBear."); Console.WriteLine("Pandas, Grizzlies, and PolarBears override all properties and methods of Bear EXCEPT for: ClawLength, Age, and Sound."); Bear[] myBears = CreateBears(); Console.WriteLine("\n\nHit <ENTER> to see a demonstration of each class that inherits from Bear."); Console.ReadLine(); Console.WriteLine("Here's a demonstration of each bear type\n"); ShowBears(myBears); Console.WriteLine("\n\nHit <ENTER> to continue."); Console.ReadLine(); //Instantiate Primates and return collection of primates Console.WriteLine("The class 'Primate' inherits from Mammal and overrides all properties and methods. Primate additionally" + " adds a virtual property called HasTail and an virtual method called Hangs().\n"); Console.WriteLine("There are three Primate descendent classes: Lemur, Chimpanzee, and Proboscis."); Console.WriteLine("Lemurs and Proboscii override Name, Eats(), Sound(), while Chimpanzees additionally override HasTail. "); Primate[] myPrimates = CreatePrimates(); Console.WriteLine("\n\nHit <ENTER> to see a demonstration of each class that inherits from Primate."); Console.ReadLine(); Console.WriteLine("Here's a demonstration of each primate type\n"); ShowPrimates(myPrimates); Console.WriteLine("\n\nHit <ENTER> to continue."); Console.ReadLine(); //Show RingTailed Console.WriteLine("Additionally, the class RingTailed inherits from Lemur and adds a method called SpendsTime()"); RingTailed ringTailedLemur = new RingTailed(); Console.WriteLine($"Name: {ringTailedLemur.Name}"); Console.WriteLine($"Age: {ringTailedLemur.Age}"); Console.WriteLine($"Has tail? {ringTailedLemur.HasTail}"); Console.WriteLine($"Eats: {ringTailedLemur.Eats()}"); Console.WriteLine($"Sound: {ringTailedLemur.Sound()}"); Console.WriteLine($"Hangs: {ringTailedLemur.Hangs()}"); Console.WriteLine($"Spends time: {ringTailedLemur.SpendsTime()}"); Console.WriteLine(); //Show Interface Implementation Console.WriteLine("Finally, there are two interfaces: ICanSwim and ICanGroom."); Console.WriteLine("Chimpanzee implements both, while PolarBear implements ICanSwim"); Console.WriteLine("\n\nHit <ENTER> to see a demonstration."); Console.ReadLine(); PolarBear pb = new PolarBear(); Chimpanzee c = new Chimpanzee(); Console.WriteLine($"calling PolarBear.Swim(): {pb.Swim()}"); Console.WriteLine($"calling PolarBear.DryOff(): {pb.DryOff()}"); Console.WriteLine($"calling Chimpanzee.Swim(): {c.Swim()}"); Console.WriteLine($"calling Chimpanzee.DryOff(): {c.DryOff()}"); Console.WriteLine($"calling Chimpanzee.Groom(): {c.Groom()}"); Console.WriteLine($"calling Chimpanzee.EatFoundBug: {c.EatFoundBug()}"); }
public static string ChimpSwims() { Chimpanzee c = new Chimpanzee(); return(c.Swim()); }
public static string ChimpGrooms() { Chimpanzee c = new Chimpanzee(); return(c.Groom()); }
public static string ChimpSound() { Chimpanzee c = new Chimpanzee(); return(c.Sound()); }
public static bool DoesChimpHaveTail() { Chimpanzee c = new Chimpanzee(); return(c.HasTail); }
public override Species Reproduction(Species species) { Chimpanzee monkey = new Chimpanzee(); return(monkey); }