public static Position BottomRight(this Chimame c) { }
public static Position TopRight(this Chimame c) { }
public static Position BottomLeft(this Chimame c) { }
public static Position Center(this Chimame c) { return(new Position()); }
public static Position TopLeft(this Chimame c) { }
public Layer Add(Chimame nt) { return(this); }
public Scene(Chimame cpcp) { root = cpcp; }
public Title(Chimame obj) : base(obj) { }
public Result(Chimame obj) : base(obj) { }
public FindLightMain(Chimame obj) : base(obj) { Layer pl = new Layer(); pl.Add(new Entities.PlayerMachine()); }