示例#1
0
        protected static ChildrenChangeMode AskChangeModeIfNecessary(List <GameObject> objs, ChildrenChangeMode reference, string title, string message)
        {
            var controlPressed = Event.current.control || Event.current.command;

            switch (reference)
            {
            case ChildrenChangeMode.ObjectOnly:
                return(controlPressed ? ChildrenChangeMode.ObjectAndChildren : ChildrenChangeMode.ObjectOnly);

            case ChildrenChangeMode.ObjectAndChildren:
                return(controlPressed ? ChildrenChangeMode.ObjectOnly : ChildrenChangeMode.ObjectAndChildren);

            default:
                for (var i = 0; i < objs.Count; i++)
                {
                    if (objs[i] && objs[i].transform.childCount > 0)
                    {
                        try {
                            return((ChildrenChangeMode)EditorUtility.DisplayDialogComplex(title, message, "Yes, change children", "No, this object only", "Cancel"));
                        } finally {
                            //Unity bug, DisplayDialogComplex makes the unity partially lose focus
                            if (EditorWindow.focusedWindow)
                            {
                                EditorWindow.focusedWindow.Focus();
                            }
                        }
                    }
                }

                return(ChildrenChangeMode.ObjectOnly);
            }
        }
示例#2
0
        public static ChildrenChangeMode AskChangeModeIfNecessary(List <GameObject> objs, ChildrenChangeMode reference, string title, string message)
        {
            if (reference != ChildrenChangeMode.Ask)
            {
                return(reference);
            }

            foreach (var obj in objs)
            {
                if (obj && obj.transform.childCount > 0)
                {
                    return((ChildrenChangeMode)EditorUtility.DisplayDialogComplex(title, message, "Yes, change children", "No, this object only", "Cancel"));
                }
            }

            return(ChildrenChangeMode.ObjectOnly);
        }