示例#1
0
 private void Start()
 {
     pdm             = gameObject.GetComponent <PlayerPropertyManeger>();
     cm              = gameObject.GetComponent <ChildManeger>();
     cameraTransform = Camera.main.transform;
     topIndex        = 0;
     //rightIndex = size;
     lastCameraY = cameraTransform.position.y;
     //deltaX = cameraTransform.position.x - lastCameraX;
     //transform.position += Vector3.right * (deltaX * paralaxSpeed);
     //lastCameraX = cameraTransform.position.x;
 }
示例#2
0
 private void Awake()
 {
     cm = gameObject.GetComponent <ChildManeger>();
 }