private void Start() { pdm = gameObject.GetComponent <PlayerPropertyManeger>(); cm = gameObject.GetComponent <ChildManeger>(); cameraTransform = Camera.main.transform; topIndex = 0; //rightIndex = size; lastCameraY = cameraTransform.position.y; //deltaX = cameraTransform.position.x - lastCameraX; //transform.position += Vector3.right * (deltaX * paralaxSpeed); //lastCameraX = cameraTransform.position.x; }
private void Awake() { cm = gameObject.GetComponent <ChildManeger>(); }