private void TrafficChild(Child child) { childrenTrafficked++; ChildManager.KillChild(childThatWillBeTaken, Child.ChildState.kTrafficed); if (childrenTrafficked == 3) { GameObject.Find(EventDialogScript.EventDialogName).GetComponent <EventDialogScript>().QueueEvent(new UNPeaceKeepersArriveEventScript()); } }