void Update() { YourCoins.text = "Your coins: " + Inventory.GetProgress(); ChestStatus.text = "Chest status: " + Chest.GetProgress(); if (Input.GetKeyDown(KeyCode.Escape)) { gameObject.SetActive(false); Cursor.lockState = CursorLockMode.Confined; Cursor.lockState = CursorLockMode.Locked; } }
void Update() { Text.text = Chest.GetProgress(); }