示例#1
0
    private void OnTriggerStay2D(Collider2D collision)
    {
        if (collision.gameObject.name == "Chest")
        {
            Chest chest = FindObjectOfType <Chest>();

            if (Input.GetKeyDown(KeyCode.C))
            {
                if (deschis)
                {
                    chest.CloseChest();
                    deschis = false;
                }
                else
                {
                    chest.OpenChest();
                    deschis = true;
                }
            }
        }
    }