public override void ActionOnSelect() { base.ActionOnSelect(); if (chessboardManager.localUser == null) { chessboardManager.GetLocalUser(); } //if (chessboardManager.currentTurn != chessboardManager.localUser.GetComponent<UserController>().playerNum) return; //send the gameobject information i.e the type of gameobject selected 'tile' chessboardManager.SelectPosition("t", properties.id); }