public void DoubleMove() { IBoard board = new ChessBoardBulider() .SetPawn(PawChess.King, 8, 4, PawColors.Black) .SetPawn(PawChess.King, 1, 5, PawColors.White) .SetPawn(PawChess.Pawn, 2, 4, PawColors.White) .Bulid(); IChessGame game = ChessHelper.SetChessGame(board); IField whitePawn = game.Board.FieldList.First(f => f.Heigh == 2 && f.Width == 4); //Act var firstWherCanMove = game.PawnWherCanMove(whitePawn); var secendField = firstWherCanMove.First(f => f.Heigh == 4); game.PawnMove(whitePawn, secendField); IEnumerable <IField> secendWherCanMove = game.PawnWherCanMove(secendField); //Czy to wyjdzie? //Assert /* * Assert.AreEqual(moveList.Count(), 2); * Assert.IsTrue(moveList.Any(a => a.Heigh == 3 & a.Width == 4)); * Assert.IsTrue(moveList.Any(a => a.Heigh == 4 & a.Width == 4)); */ }
public void FirstMovChose() { IBoard board = new ChessBoardBulider() .SetPawn(PawChess.King, 8, 4, PawColors.Black) .SetPawn(PawChess.King, 1, 5, PawColors.White) .SetPawn(PawChess.Pawn, 2, 4, PawColors.White) .Bulid(); IChessGame game = ChessHelper.SetChessGame(board); IField whitePawn = game.Board.FieldList.First(f => f.Heigh == 2 && f.Width == 4); //Act IEnumerable <IField> moveList = game.PawnWherCanMove(whitePawn); //Assert Assert.AreEqual(moveList.Count(), 2); Assert.IsTrue(moveList.Any(a => a.Heigh == 3 & a.Width == 4)); Assert.IsTrue(moveList.Any(a => a.Heigh == 4 & a.Width == 4)); }