示例#1
0
        private void handleBoxMouseDown(object sender, MouseButtonEventArgs e)
        {
            if (Game.Latrunculi.ActualPlayer != null)
            {
                return;
            }

            var box = sender as Box.Box;

            if (box == null)
            {
                return;
            }

            if (ActivePosition == box.Position)
            {
                ActivePosition = null;
                return;
            }

            var targetState = Game.Latrunculi.Desk.GetState(box.Position);

            if (targetState == Game.Latrunculi.HistoryManager.ActualPlayer)
            {
                ActivePosition = box.Position;
                return;
            }

            if (ActivePosition != null && targetState == ChessBoxState.Empty)
            {
                try
                {
                    Game.Latrunculi.Rules.Move(Game.Latrunculi.HistoryManager.ActualPlayer, new Move(ActivePosition, box.Position));
                    Game.TryTurn();
                }
                catch (Exception exception)
                {
                    MessageBox.Show(exception.Message, "Chyba při vykonávání tahu");
                };
                ActivePosition = null;
                return;
            }
        }
示例#2
0
        private void printCheckBox(ChessBoxPosition position)
        {
            var          lastChange      = historyManager.LastStep?.Changes.Find(change => change.Position.Index == position.Index);
            var          state           = desk.PlayingDesk[position.X, position.Y];
            ConsoleColor?color           = null;
            ConsoleColor?backgroundColor = null;
            string       symbol;

            if (lastChange != null)
            {
                if (lastChange.IsCaptured == true)
                {
                    backgroundColor = ConsoleColor.Red;
                }
                else if (lastChange.NewState == ChessBoxState.Empty)
                {
                    backgroundColor = ConsoleColor.DarkGray;
                }
                else if (lastChange.NewState == state)
                {
                    color = ConsoleColor.Green;
                }
            }
            switch (state)
            {
            case ChessBoxState.Black:
                symbol = "b";
                break;

            case ChessBoxState.White:
                symbol = "w";
                break;

            case ChessBoxState.Empty:
            default:
                symbol = " ";
                break;
            }
            Program.WriteColored($" {symbol} ", color, backgroundColor);
        }
示例#3
0
        public Move Turn(LatrunculiApp latrunculi, ChessBoxState player, CancellationToken ct = default)
        {
            Console.Write("Váš tah (start cíl): ");
            string line = Console.ReadLine().Trim().ToLower();

            if (commandManager.CheckCommand(line))
            {
                return(null);
            }
            var moveMatch = Regex.Match(line, @"^(?<from>[a-zA-Z][1-9])\s*(?<to>[a-zA-Z][1-9])$");

            if (moveMatch.Success)
            {
                ChessBoxPosition from = ChessBoxPosition.FromString(deskSize, moveMatch.Groups["from"].Value);
                ChessBoxPosition to   = ChessBoxPosition.FromString(deskSize, moveMatch.Groups["to"].Value);
                return(new Move(from, to));
            }
            else
            {
                throw new InvalidCastException("Je vyžadován tah ve formátu start cíl, např. E4 E5");
            }
        }
示例#4
0
        private string getCheckBox(LatrunculiApp latrunculi, ChessBoxPosition position)
        {
            var    lastChange = latrunculi.HistoryManager.LastStep?.Changes.Find(change => change.Position.Index == position.Index);
            var    state      = latrunculi.Desk.PlayingDesk[position.X, position.Y];
            string symbol;

            switch (state)
            {
            case ChessBoxState.Black:
                symbol = "b";
                break;

            case ChessBoxState.White:
                symbol = "w";
                break;

            case ChessBoxState.Empty:
            default:
                symbol = " ";
                break;
            }
            if (lastChange != null)
            {
                if (lastChange.IsCaptured == true)
                {
                    symbol = "X";
                }
                else if (lastChange.NewState == ChessBoxState.Empty)
                {
                    symbol = "_";
                }
                else if (lastChange.NewState == state)
                {
                    symbol = symbol.ToUpper();
                }
            }
            return(symbol);
        }
示例#5
0
 private IEnumerable <Move> getValidMovesFromPosition(ChessBoxPosition position)
 {
     return(from ChessBoxPosition newPosition in position.GetNeighbors()
            where desk.GetState(newPosition) == ChessBoxState.Empty
            select new Move(position, newPosition));
 }
示例#6
0
 private IEnumerable <ChessBoxPosition> getNeighborsByPlayer(ChessBoxState player, ChessBoxPosition position, NeighborDirection direction = NeighborDirection.All)
 {
     return(from ChessBoxPosition neighborPosition in position.GetNeighbors(direction)
            where desk.GetState(neighborPosition) == player
            select neighborPosition);
 }
示例#7
0
        private IEnumerable <ChessBoxPosition> getEnemiesToRemoveByDirection(ChessBoxState actualPlayer, ChessBoxPosition position, NeighborDirection direction)
        {
            var enemyPlayer = getEnemyPlayer(actualPlayer);

            foreach (var enemy in getNeighborsByPlayer(enemyPlayer, position, direction))
            {
                if (enemy.IsCorner && getNeighborsByPlayer(actualPlayer, enemy).Count() == 1 ||
                    getNeighborsByPlayer(actualPlayer, enemy, direction).Count() == 1)
                {
                    yield return(enemy);
                }
            }
        }