public MainViewModel() { // init the chess board Board = new ChessBoardViewModel(onChessFieldClicked); Menu = new MenuViewModel(this); Status = new StatusBarViewModel(); // try to restore the last game ReloadLastGame(); }
public ChessBoardViewModel InitChessBoard(FigureTypes figure, int startPos) { _chessBoard = new ChessBoardViewModel { Figure = figure, FigurePosition = startPos, PossibleMoves = new ChessBoard(figure, startPos).PossibleMoves }; return(_chessBoard); }
public ChessBoardViewModel MoveTo(int pos) { ChessBoardViewModel chessBoard; if (_chessBoard.PossibleMoves.Contains(pos)) { _chessBoard.FigurePosition = pos; _chessBoard.PossibleMoves = new ChessBoard(_chessBoard.Figure, pos).PossibleMoves; chessBoard = _chessBoard; } else { chessBoard = new ChessBoardViewModel { Msg = "Niewłaściwy ruch !" }; } return(chessBoard); }
public void SetupGameProvider(GameProvider provider) { this.viewModel = new ChessBoardViewModel(provider); this.DataContext = this.viewModel; }