/// <param name="eBoardStyle">Kiểu bàn cờ</param> /// <param name="ePieceStyle">Kiểu quân cờ</param> /// <param name="eOwnSide">Quân Mà Người Chơi Chọn</param> /// <param name="eGameMode">Chế Độ Chơi</param> /// <param name="CellSize">Kích thước ô cờ</param> /// <param name="PieceSize">Kích thước quân cờ (Mặc định nếu =0)</param> /// <param name="bPlaySound">Âm Thanh</param> /// <param name="strFEN">Forsyth-Edwards Notation</param> /// Chơi Với Người public UcChessBoard(ChessBoardStyle eBoardStyle, ChessPieceStyle ePieceStyle, ChessSide eOwnSide, GameMode eGameMode, int CellSize, int PieceSize, bool bPlaySound, string strFEN) { InitializeComponent(); this.Size = new Size(CellSize * 8, CellSize * 8); this._BlackCellBitmap = clsImageProcess.GetChessBoardBitMap(ChessSide.Black, eBoardStyle); this._WhiteCellBitmap = clsImageProcess.GetChessBoardBitMap(ChessSide.White, eBoardStyle); this._CellSize = CellSize; this._PieceSize = PieceSize; this._PieceStyle = ePieceStyle; this._BoardStyle = eBoardStyle; this._PlaySound = bPlaySound; this._OwnSide = eOwnSide; this._GameMode = eGameMode; CreateChessBoard(); //Tạo các ô cờ kingsideCastling = true; //Nhập thành gần, quân đen queensideCastling = true; //Nhập thành xa, quân đen KINGsideCastling = true; //Nhập thành gần, quân trắng QUEENsideCastling = true; //Nhập thành xa, quân trắng _EnPassantPoint = new Point(); clsFEN.SetFEN(this, strFEN); AddChessPiece(ePieceStyle, this._BoardState); }
public UcChessCell(int PositionX, int PositionY, Bitmap BackImage, ChessSide Side, ChessBoardStyle Style) { InitializeComponent(); this._PositionX = PositionX; this._PositionY = PositionY; this._Side = Side; this._BoardStyle = Style; this._BackImage = BackImage; }
public clsOptions() { this._CellSize = 80; this._PieceSize = 64; this._PieceStyle = ChessPieceStyle.Classic; this._BoardStyle = ChessBoardStyle.Metal; this.PlaySound = true; LoadOptions(); }
public UcChessCell(int PositionX, int PositionY, ChessSide Side, ChessBoardStyle Style) { InitializeComponent(); this._PositionX = PositionX; this._PositionY = PositionY; this._Side = Side; this._BoardStyle = Style; this._BackImage = clsImageProcess.GetChessBoardBitMap(Side, Style); this.BackImage = _BackImage; }
public void LoadOptions() { if (File.Exists(path) == false) { clsXMLProcess.CreateNewOptions(path); SaveOptions(); } else { DataTable tbl = clsXMLProcess.GetTable(path); DataRow r = tbl.Rows[0]; this._CellSize = Convert.ToInt32(r["CELLSIZE"]); this._PieceSize = Convert.ToInt32(r["PIECESIZE"]); this._BoardStyle = (ChessBoardStyle )Convert.ToInt32(r["BOARDSTYLE"]); this._PieceStyle = (ChessPieceStyle )Convert.ToInt32(r["PIECESTYLE"]); this._PlaySound = Convert.ToBoolean(r["PLAYSOUND"]); } }
public static Bitmap GetChessBoardBitMap(ChessSide Side, ChessBoardStyle Style) { string strImg = ""; switch (Side) { case ChessSide.Black: strImg += "Black_C_"; break; case ChessSide.White: strImg += "White_C_"; break; } strImg += (int)Style; Bitmap img = (Bitmap)Properties.Resources.ResourceManager.GetObject(strImg); return(img); }
private void cboBoardStyle_SelectedIndexChanged(object sender, EventArgs e) { if (cboBoardStyle.SelectedIndex == -1 || cboPieceStyle.SelectedIndex == -1) { return; } try { ChessBoardStyle BoardStyle = (ChessBoardStyle)(cboBoardStyle.SelectedIndex + 1); ChessPieceStyle PieceStyle = (ChessPieceStyle)(cboPieceStyle.SelectedIndex + 1); UcChessBoard Board = new UcChessBoard(BoardStyle, PieceStyle, ChessSide.White, GameMode.VsNetWorkPlayer, 48, 48, false, "KQRBNP2/kqrbnp2/8/8/8/8/8/8"); pictureBox1.Image = Board.TakePicture(pictureBox1.Width, pictureBox1.Height); Board.Dispose(); } catch { } }