示例#1
0
        public static void Setup()
        {
            var squares = new Square[, ]
            {
                { new Square('♗', 'a', 1), new Square(' ', 'a', 2), new Square(' ', 'a', 3), new Square(' ', 'a', 4), new Square(' ', 'a', 5), new Square(' ', 'a', 6), new Square(' ', 'a', 7), new Square(' ', 'a', 8) },

                { new Square(' ', 'b', 1), new Square('♙', 'b', 2), new Square(' ', 'b', 3), new Square(' ', 'b', 4), new Square(' ', 'b', 5), new Square(' ', 'b', 6), new Square(' ', 'b', 7), new Square(' ', 'b', 8) },

                { new Square('♛', 'c', 1), new Square(' ', 'c', 2), new Square(' ', 'c', 3), new Square(' ', 'c', 4), new Square(' ', 'c', 5), new Square(' ', 'c', 6), new Square(' ', 'c', 7), new Square(' ', 'c', 8) },

                { new Square('♕', 'd', 1), new Square(' ', 'd', 2), new Square(' ', 'd', 3), new Square(' ', 'd', 4), new Square(' ', 'd', 5), new Square(' ', 'd', 6), new Square(' ', 'd', 7), new Square(' ', 'd', 8) },

                { new Square(' ', 'e', 1), new Square(' ', 'e', 2), new Square(' ', 'e', 3), new Square(' ', 'e', 4), new Square(' ', 'e', 5), new Square(' ', 'e', 6), new Square(' ', 'e', 7), new Square(' ', 'e', 8) },

                { new Square(' ', 'f', 1), new Square(' ', 'f', 2), new Square(' ', 'f', 3), new Square(' ', 'f', 4), new Square(' ', 'f', 5), new Square(' ', 'f', 6), new Square(' ', 'f', 7), new Square(' ', 'f', 8) },

                { new Square(' ', 'g', 1), new Square(' ', 'g', 2), new Square(' ', 'g', 3), new Square(' ', 'g', 4), new Square(' ', 'g', 5), new Square(' ', 'g', 6), new Square(' ', 'g', 7), new Square(' ', 'g', 8) },

                { new Square(' ', 'h', 1), new Square(' ', 'h', 2), new Square(' ', 'h', 3), new Square(' ', 'h', 4), new Square(' ', 'h', 5), new Square(' ', 'h', 6), new Square(' ', 'h', 7), new Square(' ', 'h', 8) }
            };

            var board = new Board(squares);

            game = new Game.Simulation.Game(board, aiPlayer, new SimpleAI(Color.black));
        }
示例#2
0
        public static void Setup()
        {
            var squares = new Square[, ]
            {
                { new Square(' ', 'a', 1), new Square(' ', 'a', 2), new Square(' ', 'a', 3), new Square(' ', 'a', 4), new Square(' ', 'a', 5), new Square(' ', 'a', 6), new Square(' ', 'a', 7), new Square(' ', 'a', 8) },

                { new Square(' ', 'b', 1), new Square(' ', 'b', 2), new Square(' ', 'b', 3), new Square(' ', 'b', 4), new Square(' ', 'b', 5), new Square(' ', 'b', 6), new Square(' ', 'b', 7), new Square(' ', 'b', 8) },

                { new Square(' ', 'c', 1), new Square(' ', 'c', 2), new Square('♟', 'c', 3), new Square('♟', 'c', 4), new Square(' ', 'c', 5), new Square(' ', 'c', 6), new Square(' ', 'c', 7), new Square(' ', 'c', 8) },

                { new Square(' ', 'd', 1), new Square(' ', 'd', 2), new Square('♕', 'd', 3), new Square('♟', 'd', 4), new Square(' ', 'd', 5), new Square(' ', 'd', 6), new Square(' ', 'd', 7), new Square(' ', 'd', 8) },

                { new Square(' ', 'e', 1), new Square(' ', 'e', 2), new Square('♟', 'e', 3), new Square('♟', 'e', 4), new Square(' ', 'e', 5), new Square(' ', 'e', 6), new Square(' ', 'e', 7), new Square(' ', 'e', 8) },

                { new Square(' ', 'f', 1), new Square(' ', 'f', 2), new Square(' ', 'f', 3), new Square(' ', 'f', 4), new Square(' ', 'f', 5), new Square(' ', 'f', 6), new Square(' ', 'f', 7), new Square(' ', 'f', 8) },

                { new Square(' ', 'g', 1), new Square(' ', 'g', 2), new Square(' ', 'g', 3), new Square(' ', 'g', 4), new Square(' ', 'g', 5), new Square(' ', 'g', 6), new Square(' ', 'g', 7), new Square(' ', 'g', 8) },

                { new Square(' ', 'h', 1), new Square(' ', 'h', 2), new Square(' ', 'h', 3), new Square(' ', 'h', 4), new Square(' ', 'h', 5), new Square(' ', 'h', 6), new Square(' ', 'h', 7), new Square(' ', 'h', 8) }
            };

            board = new Game.Simulation.Board(squares);
        }