void Update() { if (camControler.isTutorialOver == true) { Debug.Log("Next part of the tuorial."); timeMaster.RestartTimer(newTime); timeMaster.isTimerActivated = true; cpMaster.NewCheckpoint(newCheckpoint); resetLevel.newFirstCheckpoint(newCheckpoint); levelBlockade.SetActive(true); camControler.isTutorialOver = false; } }