// Update is called once per frame void Update() { GameObject player = GameObject.Find("Joueur 1"); if (player != null) { CarController playercar = player.GetComponent <CarController>(); if (playercar) { GameObject manager = GameObject.Find("Game Manager"); CheckpointManager cmanager = manager.GetComponent <CheckpointManager>(); lap = cmanager.GetLap(playercar) + 1; lapText.text = "Lap : " + lap.ToString() + "/" + totallap; } } }