public void Restart()
 {
     // Scene scene = SceneManager.GetActiveScene();
     endGameUI.SetActive(false);
     backimage.SetActive(false);
     GameOver = false;
     scene    = SceneManager.GetActiveScene();
     if (scene.name == "Levelm")
     {
         resScript.Restart();
     }
     else if (scene.name == "Level0")
     {
         print("here");
         Checkpoint0.Restart();
     }
     else if (scene.name == "LevelA")
     {
         resScriptA.Restart();
     }
     else if (scene.name == "LevelB")
     {
         resScriptB.Restart();
     }
     else if (scene.name == "Levele")
     {
         resScripte.Restart();
     }
     else if (scene.name == "LevelEight")
     {
         resScript8.Restart();
     }
 }