public void Restart() { // Scene scene = SceneManager.GetActiveScene(); endGameUI.SetActive(false); backimage.SetActive(false); GameOver = false; scene = SceneManager.GetActiveScene(); if (scene.name == "Levelm") { resScript.Restart(); } else if (scene.name == "Level0") { print("here"); Checkpoint0.Restart(); } else if (scene.name == "LevelA") { resScriptA.Restart(); } else if (scene.name == "LevelB") { resScriptB.Restart(); } else if (scene.name == "Levele") { resScripte.Restart(); } else if (scene.name == "LevelEight") { resScript8.Restart(); } }