private void playCapture(Board io_GameBoard, ref string io_PositionFrom, ref string io_PositionTo, List <CheckersPiece> i_RivalPlayerPieces) { CheckersPiece checkerPieceToMove = null; CheckersPiece rivalCheckerPiece = null; if (!IsComputer) { playerMustCapture(io_GameBoard, ref io_PositionFrom, ref io_PositionTo, ref checkerPieceToMove, i_RivalPlayerPieces, ref rivalCheckerPiece); } else { computerMustCapture(io_GameBoard, ref io_PositionFrom, ref io_PositionTo, ref checkerPieceToMove, i_RivalPlayerPieces, ref rivalCheckerPiece); } // Checks if there's an optional capture, and updating the data structure. MakeCapture(io_GameBoard, ref checkerPieceToMove, ref io_PositionTo, ref rivalCheckerPiece); checkerPieceToMove.GotToOtherSideOfBoard(ref io_GameBoard); // Remove checker piece from rival's soldiers. i_RivalPlayerPieces.Remove(rivalCheckerPiece); }
public void MakeToolAKing(Board i_GameBoard, ref CheckersPiece io_CurrentCheckerPiece) { io_CurrentCheckerPiece.GotToOtherSideOfBoard(ref i_GameBoard); }