void RPC_Start(int condition, int puzzle) { if (Network.peerType != NetworkPeerType.Server) { // TODO: SET CONDITION ANd PUZZLE Debug.Log(this.ToString() + ": Start: condition " + condition + ", puzzle " + puzzle); if (_main.location == Location.Assembler) { _board.StartEvaluation(condition, puzzle); } else { _main.mirrorPessoa = true; } } }