示例#1
0
        internal CollisionWall(Box box, int side)
        {
            _Box  = box;
            _Side = side;

            switch (side)
            {
            case Sides.BackX:
                _CheckDelegate = CheckBackXCollisions;
                break;

            case Sides.BackZ:
                _CheckDelegate = CheckBackZCollisions;
                break;

            case Sides.FrontX:
                _CheckDelegate = CheckFrontXCollisions;
                break;

            case Sides.FrontZ:
                _CheckDelegate = CheckFrontZCollisions;
                break;

            default:
                throw new ArgumentException("Invalid side for wall collision object: " + side);
            }
        }
示例#2
0
        internal CollisionWall(Box box, int side)
        {
            _Box = box;
             _Side = side;

             switch (side)
             {
            case Sides.BackX:
               _CheckDelegate = CheckBackXCollisions;
               break;
            case Sides.BackZ:
               _CheckDelegate = CheckBackZCollisions;
               break;
            case Sides.FrontX:
               _CheckDelegate = CheckFrontXCollisions;
               break;
            case Sides.FrontZ:
               _CheckDelegate = CheckFrontZCollisions;
               break;
            default:
               throw new ArgumentException("Invalid side for wall collision object: " + side);
             }
        }