public void WallGrab()
 {
     if (CheckWall.med(transfrom.position))
     {
         ownerState.stateMachine.TransitionTo(ownerState.GetComponent <ClimbingState>());
         return;
     }
 }
 public void UpdateAct()
 {
     if (!CheckWall.med(ownerState.transform.position))
     {
         ownerState.stateMachine.TransitionTo(targ.GetState());
         rigid.velocity.Scale(new Vector2(0.2f, 1));
         return;
     }
 }