/// <summary> /// 初始化资源管理器的新实例。 /// </summary> public ResourceManager() { m_AssetInfos = null; m_ResourceInfos = null; m_ReadWriteResourceInfos = new SortedDictionary <ResourceName, ReadWriteResourceInfo>(new ResourceNameComparer()); m_CachedBytesForEncryptedString = new byte[byte.MaxValue]; m_ResourceIniter = null; m_VersionListProcessor = null; m_ResourceChecker = null; m_ResourceUpdater = null; m_ResourceLoader = new ResourceLoader(this); m_ResourceHelper = null; m_ReadOnlyPath = null; m_ReadWritePath = null; m_ResourceMode = ResourceMode.Unspecified; m_RefuseSetCurrentVariant = false; m_CurrentVariant = null; m_UpdatePrefixUri = null; m_ApplicableGameVersion = null; m_InternalResourceVersion = 0; m_UpdateFileCache = null; m_DecompressCache = null; m_DecryptResourceCallback = null; m_InitResourcesCompleteCallback = null; m_UpdateVersionListCallbacks = null; m_CheckResourcesCompleteCallback = null; m_UpdateResourcesCompleteCallback = null; m_ResourceUpdateStartEventHandler = null; m_ResourceUpdateChangedEventHandler = null; m_ResourceUpdateSuccessEventHandler = null; m_ResourceUpdateFailureEventHandler = null; }
/// <summary> /// 使用可更新模式并检查资源。 /// </summary> /// <param name="checkResourcesCompleteCallback">使用可更新模式并检查资源完成的回调函数。</param> public void CheckResources(CheckResourcesCompleteCallback checkResourcesCompleteCallback) { if (checkResourcesCompleteCallback == null) { throw new GameFrameworkException("Check resources complete callback is invalid."); } if (m_ResourceMode == ResourceMode.Unspecified) { throw new GameFrameworkException("You must set resource mode first."); } if (m_ResourceMode != ResourceMode.Updatable) { throw new GameFrameworkException("You can not use CheckResources without updatable resource mode."); } if (m_ResourceChecker == null) { throw new GameFrameworkException("You can not use CheckResources at this time."); } m_RefuseSetCurrentVariant = true; m_CheckResourcesCompleteCallback = checkResourcesCompleteCallback; m_ResourceChecker.CheckResources(m_CurrentVariant); }
private void OnCheckerResourceCheckComplete(int removedCount, int updateCount, long updateTotalLength, long updateTotalZipLength) { m_VersionListProcessor.VersionListUpdateSuccess -= OnVersionListProcessorUpdateSuccess; m_VersionListProcessor.VersionListUpdateFailure -= OnVersionListProcessorUpdateFailure; m_VersionListProcessor.Shutdown(); m_VersionListProcessor = null; m_UpdateVersionListCallbacks = null; m_ResourceChecker.ResourceNeedUpdate -= OnCheckerResourceNeedUpdate; m_ResourceChecker.ResourceCheckComplete -= OnCheckerResourceCheckComplete; m_ResourceChecker.Shutdown(); m_ResourceChecker = null; m_ResourceUpdater.CheckResourceComplete(removedCount > 0); if (updateCount <= 0) { m_ResourceUpdater.ResourceUpdateStart -= OnUpdaterResourceUpdateStart; m_ResourceUpdater.ResourceUpdateChanged -= OnUpdaterResourceUpdateChanged; m_ResourceUpdater.ResourceUpdateSuccess -= OnUpdaterResourceUpdateSuccess; m_ResourceUpdater.ResourceUpdateFailure -= OnUpdaterResourceUpdateFailure; m_ResourceUpdater.ResourceUpdateAllComplete -= OnUpdaterResourceUpdateAllComplete; m_ResourceUpdater.Shutdown(); m_ResourceUpdater = null; m_UpdateFileCache = null; if (m_DecompressCache != null) { m_DecompressCache.Dispose(); m_DecompressCache = null; } } m_CheckResourcesCompleteCallback(updateCount > 0, removedCount, updateCount, updateTotalLength, updateTotalZipLength); m_CheckResourcesCompleteCallback = null; }
/// <summary> /// 使用可更新模式并检查资源 /// </summary> /// <param name="checkResourcesCompleteCallback">使用可更新模式并检查资源完成的回调函数</param> public void CheckResources(CheckResourcesCompleteCallback checkResourcesCompleteCallback) { if (checkResourcesCompleteCallback == null) { throw new Exception("Check resources complete callback is invalid."); } if (m_ResourceMode == ResourceMode.Unspecified) { throw new Exception("You must set resource mode first."); } if (m_ResourceMode != ResourceMode.Updatable) { throw new Exception("You can not use CheckResources without updatable resource mode."); } if (m_ResourceChecker == null) { throw new Exception("You can not use CheckResources at this time."); } CheckResourcesCompleteCallback = checkResourcesCompleteCallback; m_ResourceChecker.CheckResources(); }
/// <summary> /// 使用可更新模式并检查资源。 /// </summary> /// <param name="checkResourcesCompleteCallback">使用可更新模式并检查资源完成时的回调函数。</param> public void CheckResources(CheckResourcesCompleteCallback checkResourcesCompleteCallback) { m_ResourceManager.CheckResources(checkResourcesCompleteCallback); }
/// <summary> /// 使用可更新模式并检查资源。 /// </summary> /// <param name="checkResourcesCompleteCallback">使用可更新模式并检查资源完成的回调函数。</param> public void CheckResources(CheckResourcesCompleteCallback checkResourcesCompleteCallback) { throw new NotSupportedException("CheckResources"); }
/// <summary> /// 使用可更新模式并检查资源。 /// </summary> /// <param name="ignoreOtherVariant">是否忽略处理其它变体的资源,若不忽略,将会移除其它变体的资源。</param> /// <param name="checkResourcesCompleteCallback">使用可更新模式并检查资源完成时的回调函数。</param> public void CheckResources(bool ignoreOtherVariant, CheckResourcesCompleteCallback checkResourcesCompleteCallback) { m_ResourceManager.CheckResources(ignoreOtherVariant, checkResourcesCompleteCallback); }
public void CheckResources(CheckResourcesCompleteCallback checkResourcesCompleteCallback) { //throw new NotImplementedException(); }