public void CreateCheckUI() { Object obj = Resources.Load("ui/page/check_res_ui"); GameObject checkResUI = GameObject.Instantiate(obj) as GameObject; checkResUI.transform.SetParent(Main.Instance.uiRootTrans); UIUtil.ResetRectPos(checkResUI); checkResUILogic = checkResUI.GetComponent <CheckResUI> (); }
public void DestroyCheckUI() { GameObject.Destroy(checkResUILogic.gameObject); checkResUILogic = null; }