void Start() { m_mission = gameObject.GetComponent <CheckPointMission>(); m_mission.CheckPointName = m_checkPointName; m_mission.ProgressUpdate(); m_sound = GetComponent <AudioSource>(); }
void Start() { m_mission = gameObject.GetComponent <CheckPointMission>(); m_mission.CheckPointName = m_checkPointName; m_mission.ProgressUpdate(); m_sound = GetComponent <AudioSource>(); }