// Use this for initialization void Start() { startPosition = gameObject.GetComponent <Transform>(); checkFree = GameObject.FindObjectOfType <CheckFreePosition>(); letterValue = FindObjectOfType <LetterValues>(); }
public int textIndex;// = 0; void Start() { textIndex = 0; letterValues = FindObjectsOfType <LetterValues>(); checkFreePos = FindObjectOfType <CheckFreePosition>(); //moveTile = FindObjectsOfType<MoveTile>(); //var textArray = dataFile.text.Split('\n'); textArray = dataFile.text.Split('\n'); CleanTextArray(); Debug.Log(textArray[0]); }