void Awake() { _timeSinceLastShot = 0f; _IsShieldUp = false; _score = 0; _checkForEnemy = CheckForEnemy.Instance; _effectsManager = EffectsManager.Instance; }
private void Awake() { _reticleTransform = reticle.GetComponent <Transform>(); _originalScale = _reticleTransform.localScale; _originalRotation = _reticleTransform.localRotation; _reticleRend = reticle.GetComponent <Renderer>(); _defaultColor = _reticleRend.material.color; _raycastManager = RaycastManager.Instance; _checkForEnemy = CheckForEnemy.Instance; }
public virtual void Start() { canvas = GetComponentInChildren <Canvas>(); checkForEnemyRef = GetComponentInChildren <CheckForEnemy>(); if (canvas != null) { healthBar = canvas.GetComponent <RectTransform>(); healthFill = canvas.GetComponentInChildren <Slider>(); } }