//method to add an item to the stash public override bool Add(Item item) { //check configuration-specific conditions for adding the item if (!CheckExtras.Add(item)) { return(false); } //if this item is not compatable with this entry, then abort if (!Match(item, false)) { return(false); } //try to create the stash list entry try { //when a stash list entry is created successfully, the item is parked in the internal map StashListEntry entry = new StashListEntry(item); entry.StashEntry = this; //check to make sure everything is ok with the item being added. if (entry.AllGood(item)) { StashListEntries.Add(entry); return(true); } } catch { } return(false); }
//adding directly to the item list entry public override bool Add(Item item) { //check configuration-specific conditions for adding the item if (!CheckExtras.Add(item)) { return(false); } if (!Match(item, false)) { return(false); } //try to create the item list entry try { ItemListEntry entry = (ItemListEntry)Activator.CreateInstance(_ItemListEntryType, new object[] { item }); //check to make sure everything is ok with the item being added. This checks things like if a treasure map has //already been completed, for example. if (entry.AllGood(item)) { ItemListEntries.Add(entry); item.Delete(); return(true); } } catch { } return(false); }