public static void InvokeCheckEscape(GameObject ply, ref bool allow) { CheckEscape checkEscape = CheckEscapeEvent; if (checkEscape == null) { return; } CheckEscapeEvent ev = new CheckEscapeEvent { Player = Player.GetPlayer(ply), Allow = allow }; checkEscape.Invoke(ref ev); allow = ev.Allow; }
public CheckAttribute() { Check = CheckEscape.None; }