// Use this for initialization void Start() { checkAtPrize = prizeCounterTrigger.GetComponent <CheckAtPrizeCounter>(); fadeTime = 10; textToDisplay = "Prize Counter \n Press B to Shop"; }
// Use this for initialization void Start() { checkCounter = accessCounter.GetComponent <CheckAtPrizeCounter>(); }
// Use this for initialization void Start() { checkAtPrizeCounter = prizeCounter.GetComponent <CheckAtPrizeCounter>(); atPrizeCounter = false; }