static public void OpenCheatwindows1() { CheatWindow cheatWndow = EditorWindow.GetWindow <CheatWindow>(false, "Cheat Window", true); }
public static void Render(Area Area) { CheatWindow.Render(); AreaDebug.Render(Area); DebugWindow.Render(); imgui.LocaleEditor.Render(); debug.PoolEditor.Render(); state.ItemEditor.Render(); RenderSettings(); Lights.RenderDebug(); SaveDebug.RenderDebug(); LevelLayerDebug.Render(); LootTableEditor.Render(); assets.achievements.Achievements.RenderDebug(); RunStatistics.RenderDebug(); if (Rooms && ImGui.Begin("Rooms", ImGuiWindowFlags.AlwaysAutoResize)) { var p = LocalPlayer.Locate(Area); if (p != null) { var rm = p.GetComponent <RoomComponent>().Room; var rn = new List <Room>(); foreach (var r in Area.Tagged[Tags.Room]) { rn.Add((Room)r); } rn.Sort((a, b) => a.Type.CompareTo(b.Type)); foreach (var r in rn) { var v = rm == r; if (ImGui.Selectable($"{r.Type}#{r.Y}", ref v) && v) { p.Center = r.Center; } } } ImGui.End(); } ImGui.SetNextWindowPos(new Vector2(Engine.Instance.GetScreenWidth() - size.X - 10, Engine.Instance.GetScreenHeight() - size.Y - 10)); ImGui.Begin("Windows", ImGuiWindowFlags.NoCollapse | ImGuiWindowFlags.AlwaysAutoResize | ImGuiWindowFlags.NoTitleBar); if (ImGui.Button("Hide")) { Debug = Entities = RunInfo = Console = ItemEditor = LevelEditor = LocaleEditor = Rooms = Settings = PoolEditor = LootTable = false; } ImGui.SameLine(); if (ImGui.Button("Show")) { Debug = Entities = RunInfo = Console = ItemEditor = LevelEditor = LocaleEditor = Rooms = Settings = PoolEditor = LootTable = true; } ImGui.Separator(); ImGui.Checkbox("Cheats", ref Cheats); ImGui.Checkbox("Entities", ref Entities); ImGui.Checkbox("Run Info", ref RunInfo); ImGui.Checkbox("Console", ref Console); ImGui.Checkbox("Item Editor", ref ItemEditor); ImGui.Checkbox("Level Editor", ref LevelEditor); ImGui.Checkbox("Layer Debug", ref LayerDebug); ImGui.Checkbox("Locale Editor", ref LocaleEditor); ImGui.Checkbox("Debug", ref Debug); ImGui.Checkbox("Rooms", ref Rooms); ImGui.Checkbox("Settings", ref Settings); ImGui.Checkbox("Lighting", ref Lighting); ImGui.Checkbox("Achievements", ref Achievements); ImGui.Checkbox("Save", ref Save); ImGui.Checkbox("Pool Editor", ref PoolEditor); ImGui.Checkbox("Loot Table Editor", ref LootTable); size = ImGui.GetWindowSize(); ImGui.End(); }